Bullshit RPG: The Path
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Re: Bullshit RPG: The Path
Jose extends his hand, and motions for someone to pass him a knife.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
They pass one to him.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose gets ready to shiv any rat that comes through the boards.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
The member 'The Lord Kelvin' has done the following action : Dice Roll\'d
'normal' :
'normal' :
testuser- Centurion
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Re: Bullshit RPG: The Path
Right when one of the boards splinter, the cloaked figures on either end of the alcove grab and flip the boards, allowing the other 3 towards the center to quickly step out and stab the rats. The rats are bewildered by the quick turn of events and are unable to react immediately. 2 of the cloaked figures strike true, stabbing the rats in the head while the one in the center misses slightly.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose prepares himself to stab any rats that make it through the first line of defense.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
Nikkolai's survival instincts kick in. It's eat-or-be-eaten! He attempts to smash aggressive rats and grab any weakened ones to crunch on with his big teeth.
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
smash
H/C: 4/1
stabby
H/C: 4/1 (3+1(prepared for rush))
H/C: 4/1
stabby
H/C: 4/1 (3+1(prepared for rush))
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
The member 'The Lord Kelvin' has done the following action : Dice Roll\'d
#1 'normal' :
--------------------------------
#2 'Coin' : 2, 1
#1 'normal' :
--------------------------------
#2 'Coin' : 2, 1
testuser- Centurion
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Re: Bullshit RPG: The Path
Nikkolai jumps up and into the fray, smashing the closest rat he can see, splattering its guts everywhere. Meanwhile Jose deftly makes two strikes with his dagger, striking two rats right through their mouths, instantly killing them.
The other 4 rats begin charging the 2 cloaked figures that are holding the boards.
The other 4 rats begin charging the 2 cloaked figures that are holding the boards.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose stomps at the rats rushing to the left, and if nobody goes for the ones to the right, he then kicks at the rats to the right.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
stomp boiz
H/C: 4/1
H/C: 4/1
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
The member 'The Lord Kelvin' has done the following action : Dice Roll\'d
#1 'normal' :
--------------------------------
#2 'Coin' : 1
#1 'normal' :
--------------------------------
#2 'Coin' : 1
testuser- Centurion
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Re: Bullshit RPG: The Path
Jose stomps right on a rat charging towards the left, feeling the rat's bones dislocate and break under the force of his foot. He then assumes a running position as he prepares to dart over to the right side.
Meanwhile the three cloaked figures run back to aid their board wielding compatriots while the board bros drop their boards and assume defensive stances, getting ready to throw the rats off should the latch on.
Meanwhile the three cloaked figures run back to aid their board wielding compatriots while the board bros drop their boards and assume defensive stances, getting ready to throw the rats off should the latch on.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose continues with his kick.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
Jose kicks one of the rats onto the opposing wall. It makes a small squeak as it hit the wall and falls to the ground, dead. The final two rat leap up at the unarmed cloaked figures, but they are able to redirect the attack and fling those rats against the opposing wall as well, killing the last of the vermin.
"Man, these monsters always come at this portion of the path. We should really just get rid of them once and for all."
"Don't underestimate them, they're weak in small groups, but a swarm of these vermin can spell our doom."
"It's not worth it, we've sent an expedition group to take care of the issue and they ended up dying."
"The only reason why they died is because only 2 people went, with this many people, we should be able to take care of it."
"There's no point, we should just hurry and get to the end of the path already."
"And what? Leave this threat for the next group to deal with?"
The cloaked figures continue to argue and bicker about what they should do.
"Man, these monsters always come at this portion of the path. We should really just get rid of them once and for all."
"Don't underestimate them, they're weak in small groups, but a swarm of these vermin can spell our doom."
"It's not worth it, we've sent an expedition group to take care of the issue and they ended up dying."
"The only reason why they died is because only 2 people went, with this many people, we should be able to take care of it."
"There's no point, we should just hurry and get to the end of the path already."
"And what? Leave this threat for the next group to deal with?"
The cloaked figures continue to argue and bicker about what they should do.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
"The first and foremost step in the revolution is to secure a base of operations, else the revolution cannot continue if we must be harassed by these monsters. I propose we find the monster's den and torch it, to pave the way for later."
Xenoe- Praetor
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Re: Bullshit RPG: The Path
Sorry for the big delay again, guys.
One of the cloaked figures gives Jose some finger guns. While another grabs one of the torches off the walls.
"That guy know's what I'm say'n."
"Ugh, alright. Lets go then."
You follow the cloaked figures through a side tunnel that's not lit at all. that was blocked off by some boards similarly to the alcove you hid in earlier. As you venture further down the side tunnel, you notice a few decaying corpses as well as some spears, daggers, and shields that they have equipped.
One of the cloaked figures gives Jose some finger guns. While another grabs one of the torches off the walls.
"That guy know's what I'm say'n."
"Ugh, alright. Lets go then."
You follow the cloaked figures through a side tunnel that's not lit at all. that was blocked off by some boards similarly to the alcove you hid in earlier. As you venture further down the side tunnel, you notice a few decaying corpses as well as some spears, daggers, and shields that they have equipped.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Nikkolai equips the sturdiest bones he can extract from the decaying corpses.
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
Jose arms himself to the teeth, literally, grabbing everything he can. He stuffs his pockets, his hands and holds a dagger in between his teeth, before heading deeper into the tunnel.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
You both do as such (changes to your loadouts are reflected in your character sheets)
The cloaked figures grab some extra daggers from the bodies.
"Man, these poor bastards. We really should've sent more people."
"It's okay, we'll avenge you now."
The cloaked figures grab some extra daggers from the bodies.
"Man, these poor bastards. We really should've sent more people."
"It's okay, we'll avenge you now."
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
"Their sacrifices will be the cornerstone to victory."
Xenoe- Praetor
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Re: Bullshit RPG: The Path
You continue on, and the tunnel looks less and less man-made, instead it seems to look more like a giant tunnel made by mole-rats or gophers. The air also begins to smell more sulfurous and the light from the torch seems to illluminate less and less.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
"Friends, let us stop for a moment. It seems the oxygen is becoming scarce in this area. Observe the smell, and look at how the torch dims."
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
"Si, I think we should half the number of torches so we don't suffocate."
Xenoe- Praetor
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Re: Bullshit RPG: The Path
The group stops and begins sniffing.
"Yeah, it smells, but it doesn't seem like we're low oxygen."
"Yeah, we're getting dizzy or anything."
"It's not like we can halve 1 torch."
"There does to appear to be some dark magics afoot, however. We should proceed with caution."
The group continues, moving noticeably slower and making less noise.
"Yeah, it smells, but it doesn't seem like we're low oxygen."
"Yeah, we're getting dizzy or anything."
"It's not like we can halve 1 torch."
"There does to appear to be some dark magics afoot, however. We should proceed with caution."
The group continues, moving noticeably slower and making less noise.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose remains vigilant.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
As you continue deeper into the unknown, you notice several geysers that are spewing gas from their cracks. However, some sort of magic seems to be allowing the gas to mostly be shifted back into the earth, leaving only small amounts in the air.
As you continue walking, you seem to enter into an area, where judging by the echoes from your footsteps, is a large open area. Though it is difficult to see everything, you are able to see about 15 feet around you. The room has many geysers of gas in it. two, you can see (one about 10 feet in front of you and another about 15 feet on the left) while you are able to hear the gas spewing from several others farther in.
Suddenly you hear the familiar pitter patter of the rat horde's footsteps approaching you from directly in front of you. Judging by the volume of the footsteps, you might estimate them to be 40 feet away.
As you continue walking, you seem to enter into an area, where judging by the echoes from your footsteps, is a large open area. Though it is difficult to see everything, you are able to see about 15 feet around you. The room has many geysers of gas in it. two, you can see (one about 10 feet in front of you and another about 15 feet on the left) while you are able to hear the gas spewing from several others farther in.
Suddenly you hear the familiar pitter patter of the rat horde's footsteps approaching you from directly in front of you. Judging by the volume of the footsteps, you might estimate them to be 40 feet away.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose tries to shove a few daggers into the ground as a spike trap.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
Nikolai knocks the torch into the gas geyser.
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
BOOM
The geyser in front of you erupts into flame, knocking loose the makeshift spike trap as you feel the force of the explosion blow against you; though you are all able to stand your ground.
The rats continue approaching and you no longer have access to the torch, which miraculously survived the explosion and sits about 5 feet past the geyser you threw it at.
The geyser in front of you erupts into flame, knocking loose the makeshift spike trap as you feel the force of the explosion blow against you; though you are all able to stand your ground.
The rats continue approaching and you no longer have access to the torch, which miraculously survived the explosion and sits about 5 feet past the geyser you threw it at.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
"Meirda! What you do that for amigo?"
Jose runs for the torch, getting ready to fight any rats that come his way.
Jose runs for the torch, getting ready to fight any rats that come his way.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
(got exams and shiet, will post soon (prolly Tuesday or Wednesday). soz)
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Jose picks up the torch and the rats come into view 15 feet ahead of him, though the rest of the group can't make them out quite yet, estimating them to be about 25 feet away.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Nikolai prepares to smash. "What are these vile creatures? How do they come at us with such intensity?"
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
Jose runs over to regroup with his comrades.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
You are all now in the exact same situation as earlier, before the torch was thrown into the geyser. The only difference is that the rats are now in your vision and 15 feet away.
Several of the cloaked figures begin preparing to jump away to the side so as to dodge the horde of rats while the two closes to you are holding their daggers up, prepared to fight.
Several of the cloaked figures begin preparing to jump away to the side so as to dodge the horde of rats while the two closes to you are holding their daggers up, prepared to fight.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
"QUICK, THROW THE TORCH JOSE! THEY ARE CLOSE TO THE GEYSER"
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Re: Bullshit RPG: The Path
Jose throws the torch at the geyser that has the most rats around it, and then DIVES IN WITH A FULL BODYPRESS.
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Re: Bullshit RPG: The Path
Jose tosses the torch into the geyser, causing another explosion, immediately following up by running and jumping into the explosion. The cloaked figures and Nikolai stand their ground, finishing up the rest of the rats while several are squished under the force of Jose's body.
As this all happens, the rats shriek in pain.
"Hey, this isn't too much to deal with. Why did those guys at the front die? Also why did they die over there? instead of in here?"
From deeper in the tunnel you hear a roar.
As this all happens, the rats shriek in pain.
"Hey, this isn't too much to deal with. Why did those guys at the front die? Also why did they die over there? instead of in here?"
From deeper in the tunnel you hear a roar.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Nikolai runs from the roar.
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
Jose replants some dagger traps and yells to the other people.
"Yo amigos, vamos! We gotta get the hell out!"
He then takes off running after the russian.
"Yo amigos, vamos! We gotta get the hell out!"
He then takes off running after the russian.
Xenoe- Praetor
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Re: Bullshit RPG: The Path
The cloaked figures are too startled to react and end up freezing up for a bit.
Meanwhile, galloping thuds echo through the caverns as a huge rat beast towering almost to the height of the cavern bounds into view, ignoring the motionless cloaked figures and towards the two runners.
Meanwhile, galloping thuds echo through the caverns as a huge rat beast towering almost to the height of the cavern bounds into view, ignoring the motionless cloaked figures and towards the two runners.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Seeing the beast ignore the frozen cloaked ones, Nikolai looks for a small cranny in which he can hide, and then attempts to hide there and conceal his presence.
'This is a gamble, Nikolai thought, but who knows what will happen to the cloaked ones if we run away now'
'This is a gamble, Nikolai thought, but who knows what will happen to the cloaked ones if we run away now'
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
Nikolai finds a small space to tuck himself into.
Meanwhile, Jose continues running and the beast continues to chase him, closing the distance between them to about 15 feet while the distance to the entrance is about 75 feet.
Meanwhile, Jose continues running and the beast continues to chase him, closing the distance between them to about 15 feet while the distance to the entrance is about 75 feet.
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
Nikolai waits until the beast is right in front of his enclosure, preparing to spring into action, and then leaps out with all his leg strength to surprise attack whack the beast in the head with his bone.
Zhu Yang- Archon
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Re: Bullshit RPG: The Path
kujnyhbrgvdf
The Lord Kelvin- Archon
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Re: Bullshit RPG: The Path
The member 'The Lord Kelvin' has done the following action : Dice Roll\'d
#1 'normal' :
--------------------------------
#2 'Coin' : 1
#1 'normal' :
--------------------------------
#2 'Coin' : 1
testuser- Centurion
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Re: Bullshit RPG: The Path
Just as the beast passes by, Nikolai prepares and launches a DIVEKICKuh straight at the beast's head. Your foot contacts the fleshy cheek of the beast, which gradually seems to harden until it is the same hardness as metal, resulting an a loud clank. The recoils and screeches out at you in anguish and anger.
You hear the shuffling of footsteps from the general direction of your cloaked compatriots.
"That tunnel is a deathtrap with that giant thing. It doesn't seem like we have any choice other than to fight it in this open area."
Meanwhile, Jose continues running away down the hall.
You hear the shuffling of footsteps from the general direction of your cloaked compatriots.
"That tunnel is a deathtrap with that giant thing. It doesn't seem like we have any choice other than to fight it in this open area."
Meanwhile, Jose continues running away down the hall.
The Lord Kelvin- Archon
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