~~GENERATION SIX, TIER TWO, ROUND TWO~~
+4
Corenat Rovarnus
dinasemrys
nullset12
Xenoe
8 posters
Page 1 of 1
Round Two
~~GENERATION SIX, TIER TWO, ROUND TWO~~
Larry is back! So lets get this show on the road!
In the left orange-y corner! General.
In the diagonal down magenta-y purple corner! Archer.
General:
Archer!
Ground: Bog
Obstacles: Tall Objects
Space: Limited
Mana Resources: Good
Temperature: As Cold As Cold Can Be
Lighting: Who turned out teh lights?(Pitch Black)
Time to get creative with this battle ground should be.
How about a massive building sized cement mixer with huge rotating spinners to serve as obstacles? Heheheh.
In the left orange-y corner! General.
In the diagonal down magenta-y purple corner! Archer.
General:
- Spoiler:
- Servant
Class: General
Class Skills: Magic Resistance, Independent Action
Description: A hero remembered almost exclusively not for their personal exploits on the field of battle, but rather their incredible victories at the heads of their armies.
Name: Boudica
Class: General
Alignment: LN
Stats
Strength: C (5 )
Endurance: C (5)
Agility: D (3 )
Mana: A (9)
Luck: A+ (10)
Abilities
Name: Charisma (8 )
Rank: EX
[Description]Natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At this level, it literally inspires your troops to perform well beyond their maximum capabilities.
Name: Clairvoyance (5 )
Rank: A
[Description]Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future")
Name: Independent action
Rank: B (4 )
[Description]The ability to remain independent even when rejecting the Prana supply from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract. Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.
Name: Magical Resistance
Rank: B (4 )
[Description]Protection against magical effects. Differently from the Resistance effect that merely rejects Prana, this ability cancels the spells altogether. Important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation. Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
Noble Phantasms
Name: For the Glory of the Iceni (14)
Rank: EX
Type: Anti- Army
[Description] A reality Marble which Boudica manifests passively at all times. This Reality Marble has three levels of activation:
Passive: not major impact, increases leadership skills slightly and decreases likelihood of mortals in the vicinity knowingly speaking falsehoods.
Activated: Allows summoning of foot-soldiers according to the ambient Mana resources. Requires no Mana to activate, only for summoning the soldiers.
None: 50
Sufficient: 150
Good: 200
Maximum: effectively unlimited, in truth around 1000
Soldier's Statline: (20)
Strength: C(5)
Endurance: C(5)
Agility: C(5)
Mana: E(1)
Luck: E(1)
Skills: Clairvoyance (D) allows normal use of sight in sub-par conditions.
Elemental Endurance (E) unhindered by all but the most extreme cold.
Full Activation: Requires a chant of 5 lines to activate. In addition to an unlimited number of soldiers, all soldiers are buffed by one rank in everything and have rapid healing capabilities, with E rank battle continuation. While inside her reality marble, Boudica is virtually invulnerable, for her meatshields soldiers will gladly throw away their lives for their Queen and block any attack aimed at their Queen.
Master
Shinji Ikari ( Shinji and WarHammer 40k)
Stats (22)
Strength: E
Endurance: A
Agility: E
Mana: A
Luck: E
Abilities
Name: Command Seals
Rank: E(0)
[Description] The crystallization of pure Prana granted by the Holy Grail to symbolize that the owner of the Seal is a Master. Typically consists of three parts and each part can be consumed to perform events on the level of miracles. Teleportation, temporary boost of attack and speed fourfold for 5 rounds, instant healing to the value that it would take to completely refill C+ rank endurance, or a Prana supply at the value that it would take to completely refill A rank Mana can be achieved with each use of the Seal.
This Seal contains three uses.
Mystic Code
Name: Bolter
Rank: B
Type: Anti-Personal
[Description] A really big GAY-MOS gun.
Archer!
- Spoiler:
- True Identity: Marie Sklodowska Curie, aka Dr. Moscow
Class: Archer
Alignment: Chaotic Good
Stats: 30
Strength: B
Endurance: A
Agility: C
Mana: A
Luck: E
Description:
A Polish Scientist whose revolutionary research in radioactivity and chemicals heralded the beginning of the nuclear age. Her knowledge of radioactive elements and waves, combined with her constant exposure to high frequency particle rays, slowly but completely transformed her into the being known as Dr. Moscow, the Soviet Union response to her United States counterpart. The composition and potential extent of her body are an enigma, not matching up with any earth compounds and defying natural laws, transcending even time itself. Being a godlike superbeing that is far removed from mortal humans, she is detached from the civilized world, having no need for money, clothing, or social trivialities. Her chosen appearance is that of a classical Greco-Roman model of feminine beauty with a soft violet glow all over, but with blank eyes and a strange marking on the forehead. Her known abilities include frictionless flight and levitation, teleportation, and shapeshifting, among others.
Abilities: 20
Name: Teleportation
Rank: A(5)
Description:
Grants instant transportation up to a range of several hundred Astronomical Units at a time, with precision and accuracy. Angle and methods of attack are unknowable and imperceptible to the enemy because of this.
Name: Clairvoyance.
Rank: A(5)
Description:
Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
Name: Radioactive Aura
Rank: A(5)
Description:
Her body is literally overflowing with energy from an unknown source. A 30 meter sphere of intense radiation from all parts of the electromagnetic spectrum constantly surrounds her, and will quickly erode and weaken light elements and other beings that approach her, direct contact with her body will result in complete disintegration in less than a minute. This can be channeled into a large particle/energy beam made up of every known type of wave plus several unknowns, traveling at the speed of light, or hundreds of precise thin rays of the same composition, whose direction and intensity can be changed almost instantaneously. Gestalt Breakdown can be used in conjunction with this, giving each strike of this ability the strength and type of the Noble Phantasm itself. If for whatever reason the use of Gestalt Breakdown is restricted(ie. death of master) the blasts still retain the power of A rank normal attacks/prana bursts. Experience with manipulating numerous tiny particles simultaneously allows her to accurately track and hit up to 100 targets moving at near relativistic speed.
Name: Mental Pollution
Rank: B(4)
Description:
Due possessing a distorted mentality, it is highly possible to shut out any mental interference Thaumaturgy. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution. At this rank mental interference is either reduced to nothing or has very little effect.
Noble Phantasms: 17
Name: Gestalt Breakdown(Remote Subatomic and Wave Manipulation)
Rank: EX(12)
Type: Anti-World(5)
Description: Simply put, the ability to precisely move large amounts of particles from the subatomic scale up, and control of the forces involved. Proton transfers and string manipulation allow the creation of every existing and possible element in the universe as well as dark matter/energy. Combining newly made elements together, Curie can create any machinery, environ, creature, or being on demand in only a few picoseconds(1 trillionth of a second), and can synthesize them a good amount of time before she even recognizes the need for them, already seeing the events minutes or days before they occur, making pre-emptive attacks pointless. Splitting atoms to create explosions/implosions of higher capacity and range than the most devastating hydrogen/thermonuclear weapons created is also possible. Knowing the structure of function of her creations, she automatically knows how to use them in the most brutal and effective way. The creations are not considered noble phantasms or abilities(unless she infuses them that way, requiring mana upkeep).
She can also analyze the internal structure of existing materials including other Eirei, and remotely disassemble parts or wholes to achieve victory or to use as construction material. Its effect on Servants are based on the combined totals of points spent on Endurance and Mana stats: Less than 10 allows for complete and instant disassembling and hence defeat, 10-15 has slow but certain constant erosion at the Servant's existence, small parts or components of them can be dissassembled or rearranged. Mana is lowered by 2 ranks and any magic resistance nullified. Higher than 15 has no adverse effects besides the Mana and magic resistance debuff, because Curie can cut off mana supply or render it inaccessible. Since they are created out of the natural universe's material, anything that is synthesized will persist indefinitely, requiring only mana to create but not maintain. One of the most significant templates she can synthesize is the Clockwork Vault, a titanic construction Curie designed as a fortress of solitude and slow transportation larger than any modern city. Unlike conventional buildings it extends in all directions with graceful spires and flying buttresses, held together by miraculous tessellation and fully mobile. It is mostly made out of superdense elements unknown to humans, and while attacks can pass through gaps, the materials themselves are indestructible. There are many gears and moving machine parts contained within the chassis that serve numerous strange causes. Magnetism, the nuclear force, and the fortress’s own gravity are heavily altered within the fortress, because of the mechanical ‘heart’ at its core. This core pulses out an omnidirectional ‘correctional wave’ at regular intervals similar to a human heartbeat, which attempts to correct any ‘abnormalities’ found in the structure and its immediate vicinity, mainly by wiping them from existence. All unauthorized intruders have all of their stats lowered by one, and any enemy abilities used on or in the structure are lowered by 1 rank as well. The massive amount of materials and construction requires 10 picoseconds at minimum to set up, in which time Curie can still utilize a good portion of her noble phantasm for other purposes. Clockwork vault is also not considered a noble phantasm or ability unless Curie deems it to be. At a lower mana cost, the particles in her body can be completely dispersed and reassembled in less than a second in different arrangements. In a dispersed state, Radioactive Aura and Omnipresence are disabled, but all other skills can be utilized at reduced effectiveness. The benefits of this state are that she gains the effect of B rank presence concealment and complete immunity from Anti-personnel noble phantasms.
MASTER:
Name: Barthomeloi Lorelei
Alignment: Lawful Evil
Type: Combat
Stats:
Strength: F(0)
Endurance: E-(0.5)
Agility: D-(4)
Mana: B(6.5)
Luck: F(0)
Description:The Vice Director of the Magus Association, known as "Queen" of London's Clock Tower. She lacks any significant special traits or unique thaumaturgy, but she is known as one of the greatest modern magi. She has raised her own abilities close to the level of true magic, and her number of magic circuits even surpasses the headmaster. She has an archetypical standard in her use of orthodox magecraft, and being a perfectionist, she believes that simple magic raised to the highest degree is better than having special abilities. She has produced brilliant results, and her strength has allowed her to fight one-on-one with and destroy two Dead Apostle Ancestors.
Abilities:
Command Seals
Rank: E(0)
[Description] The crystallization of pure Prana granted by the Holy Grail to symbolize that the owner of the Seal is a Master. Typically consists of three parts and each part can be consumed to perform events on the level of miracles. Teleportation, temporary boost of attack and speed fourfold for 5 rounds, instant healing to the value that it would take to completely refill C+ rank endurance, or a Prana supply at the value that it would take to completely refill A rank Mana can be achieved with each use of the Seal. This Seal contains three uses.
Name: Imperial Privilege
Rank: A++(7)
Description: Due the insistence of the owner, Skills that are essentially impossible to possess can be obtained as well for only a short period of time. At this rank Barthomeloi can possess up to two extra abilities for half the time of one, for around 30 turns. Alternatively, Barthomeloi can boost any of her stats up to EX rank temporarily, or two stats to B rank. This can be used on the servant as well but the rank is reduced by one.
“Mystic Code”:(Because it isn’t really one)
Name: Kron Battalion
Rank: A++(11)
Type: Anti-Army(2)
Description: Barthomeloi is in command of a large part of the Association’s combat forces, and has 60 Archmages/Elemental Masters under her direct control, as well as over 100 lesser mages. Together they are able to completely dispel Marble Phantasm or Reality Marbles of non-humans, or at least remove/absorb any debilitating effects for the servant. The number she has with her is not dependent on any outside factor(ie. mana), in fact they are able to use the atmospheric mana much more efficiently and have a higher spell capacity for offensive output, defense and other purposes. Their shielding spells are strong enough to withstand B rank noble phantasms. Any attacks on them are automatically redirected to the lesser mages as meat shields, which can be easily replaced in several turns by a reinforcement call to the Clock Tower. They have short range teleportation and can easily organize into tactically favorable formations.
Ground: Bog
Obstacles: Tall Objects
Space: Limited
Mana Resources: Good
Temperature: As Cold As Cold Can Be
Lighting: Who turned out teh lights?(Pitch Black)
Time to get creative with this battle ground should be.
How about a massive building sized cement mixer with huge rotating spinners to serve as obstacles? Heheheh.
Last edited by Xenoe on 2010-12-21, 19:19; edited 1 time in total
Xenoe- Praetor
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Generals army is inferior to the army of magi ...
nullset12- Archon
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Disagree, EX anti-army noble phantasm is always superior to A++ anti-army. Just because one of their noble phantasms is described in more detail does not mean it is superior. In addition, Lorelei's anti-army appears to be more defensive while General's anti-army is offensive.
Another issue is the destroy noble phantasm ability should not be able to affect all reality marbles. In order to stop EX noble phantasms, it would need to be at least EX rank by itself. Otherwise, it is too cheap for its point cost. This is especially supported by seeing how the noble phantasm is pretty much equal with an EX noble phantasm that cannot stop reality marbles (General's). If it already has the power of an EX noble phantasm without stopping reality marbles, it cannot have the power to stop reality marbles because that would be complete overkill.
Another issue is the destroy noble phantasm ability should not be able to affect all reality marbles. In order to stop EX noble phantasms, it would need to be at least EX rank by itself. Otherwise, it is too cheap for its point cost. This is especially supported by seeing how the noble phantasm is pretty much equal with an EX noble phantasm that cannot stop reality marbles (General's). If it already has the power of an EX noble phantasm without stopping reality marbles, it cannot have the power to stop reality marbles because that would be complete overkill.
dinasemrys- Centurion
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
dammit, I was going to shift 1 or 2 more points over to make it EX, shiz....
whatever archer can just vaporize all of them, they have no stats. boudica might have trouble calling in her infinite reinforcements when she's atomized.
whatever archer can just vaporize all of them, they have no stats. boudica might have trouble calling in her infinite reinforcements when she's atomized.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
However, EX charisma and an equal level of clairvoyance will allow the general to escape atomizing attacks for enough time to summon the infinite army. At that point, the general will be able to position her troops effectively to defend against all of archer's attacks.
Although nuclear attacks can completely vaporize in real life, Saber's survival against an anti-world attack shows that servants can resist instant death against all giant attacks. Based on that, the army (all with B rank endurance after the boost) will be able to redirect all of the damage to themselves instead of to the General.
Although nuclear attacks can completely vaporize in real life, Saber's survival against an anti-world attack shows that servants can resist instant death against all giant attacks. Based on that, the army (all with B rank endurance after the boost) will be able to redirect all of the damage to themselves instead of to the General.
dinasemrys- Centurion
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Posts : 509
AwesomeSauce : 19
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
True but assuming the general's army is massing at one time, archer can always teleport away
nullset12- Archon
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Posts : 2041
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
The army is infinite after the chant. It doesnt mass. Its just everywhere. Teleporting is pointless.
dinasemrys- Centurion
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Posts : 509
AwesomeSauce : 19
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Well then they all get instantly disintegrated, can't you read gestalt breakdown? A combined endurance and mana point cost of less than 10 results in instantaneous disintegration. Clairvoyance will not prevent you from getting disintegrated, any sort of battle continuation thing will extend your puny lifespan to maybe a second or two. I can just rip through all 200 of her soldiers quickly and blast her before the chant finishes. Yes, servants are capable of withstanding nuclear based attacks, however I must note that your saber had A+ endurance, plus this is a Noble Phantasm nuclear explosion. Yes, her Clairvoyance allows her to see the approach and attack, but Archer can teleport and track fast moving targets, and with D rank agility and her soldiers as C archer possesses a clear logistics advantage as well as Clairvoyance herself, so the army can't be positioned in a timely manner.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
This doesn't matter as it was already approved by the GM. You need to ask him for confirmation if on the subject of restricting a power, which would also mean clashing with its description.dinasemrys wrote:Disagree, EX anti-army noble phantasm is always superior to A++ anti-army. Just because one of their noble phantasms is described in more detail does not mean it is superior. In addition, Lorelei's anti-army appears to be more defensive while General's anti-army is offensive.
Another issue is the destroy noble phantasm ability should not be able to affect all reality marbles. In order to stop EX noble phantasms, it would need to be at least EX rank by itself. Otherwise, it is too cheap for its point cost. This is especially supported by seeing how the noble phantasm is pretty much equal with an EX noble phantasm that cannot stop reality marbles (General's). If it already has the power of an EX noble phantasm without stopping reality marbles, it cannot have the power to stop reality marbles because that would be complete overkill.
Zhu Yang- Archon
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Im talking about the Saber in fate stay who only had C rank endurance...
In addition:
Its effect on Servants are based on the combined totals of points spent on Endurance and Mana stats.
Technically, the general's army did not spend any points on any stats whatsoever. They just came with the stats. The numbers next to the general's armies stats represent power based on a scale, not points spent on stats.
In addition:
Its effect on Servants are based on the combined totals of points spent on Endurance and Mana stats.
Technically, the general's army did not spend any points on any stats whatsoever. They just came with the stats. The numbers next to the general's armies stats represent power based on a scale, not points spent on stats.
dinasemrys- Centurion
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
don't forget that General has a master too. All that's necessary is for Shinji to pullout his AMOS' MOM hugeass gun. BOOM-Headshot.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
You are talking about an EX ranked Noble Phantasm. Summoning soliders in the normal way is instantaneous, and its 200 per summoning.Corenat Rovarnus wrote: I can just rip through all 200 of her soldiers quickly and blast her before the chant finishes.
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Sorry buddy, your noble phantasm is the ability to summon the soldiers, the soldiers themselves aren't part of NP so they don't get indestructibility. Can't you read properly? You can summon them instantly, but I can also kill them all off instantly, so you effectively have no soldiers. I can either use the additional capacity of gestalt breakdown to vaporize you or have my master take you out for efficiency.
As for your mystic code, it is useless being anti-personnel(which you spelled wrong btw). Nasuverse conversion scales have an A rank normal attack as equivalent to a C rank Noble Phantasm, and the Kron Battalion has protection for up to B, so you won't be able to do anything there.
As for your mystic code, it is useless being anti-personnel(which you spelled wrong btw). Nasuverse conversion scales have an A rank normal attack as equivalent to a C rank Noble Phantasm, and the Kron Battalion has protection for up to B, so you won't be able to do anything there.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
no, but I can snipe your master
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
wow are you retarded, the Kron battalion creates a shield around barthomeloi(master) that can withstand up to B rank NPs, your rounds will just bounce off from any range like in duh COHO. Your B rank gun translates to a D rank NP, so stupid shinji who needs to act like a man(NGE reference hur hur hur) can't even make a dent in her defense.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
it states
"They have shields"
not
"They create a shield"
Based on this English implies that their shields protect only them, therefore they would have to surround and literally act as meatshields for your master, whilst an infinite army and General and Shinji are all pounding them into dust.
"They have shields"
not
"They create a shield"
Based on this English implies that their shields protect only them, therefore they would have to surround and literally act as meatshields for your master, whilst an infinite army and General and Shinji are all pounding them into dust.
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
As of 10:09 PM PST these people have been online:
Members connected during last 24 hours : ARandomBlackGuy, Capitalist Pig, Corenat Rovarnus, dinasemrys, kattanakitten, vroop, MarthMarthy, Nina, noisypotato69, nullset12, Sanae Kochiya, SonGoku, ZedSlayer
I ask that a vote check be done to prevent cheating.
Last edited by Nina on 2010-12-22, 16:14; edited 1 time in total
kaede- Archon
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Yeah, that's what they do, with teleportation its perfectly possible and my master can call in reinforcements as well. Um, MAYBE you didn't consider my SERVANT would be fighting as well. Excuse me, I believe the General was engaged in battle with Archer, and even if a super god like being who is disintegrating all of your men instantaneously won't deter you, I'm pretty sure getting split down to your elements will. So its only Shinji's failsauce gun that my master has to deal with. Also, with gestalt breakdown, Archer can MAKE a goddam shield for her that will deter your attacks. YOU DO NOT START WITH INFINITE SOLDIERS, YOU NEED TO FINISH THAT 5 LINE CHANT. UNTIL YOU DO THAT, YOU CAN ONLY FIELD 200 SOLDIERS AT A TIME. WHICH I CAN VAPORIZE AS FAST AS YOU CAN MAKE 'EM. so you're completely open to the amount of beamspam archer can sic on during the chant.ZedSlayer wrote:it states
"They have shields"
not
"They create a shield"
Based on this English implies that their shields protect only them, therefore they would have to surround and literally act as meatshields for your master, whilst an infinite army and General and Shinji are all pounding them into dust.
Also peinan, if they did not spend any points on stats, that means they spent ZERO(0) points. 0 is less than 10, unless you're AMOS and you use different symbols to represent powerofpoo. When you spend less than 10 points combined on endurance and mana, you get vaporized instantaneously. Problem, GeneralFags?(personally I approve of the General class but I'm fighting to win here)
Nina you need to chill, as of now there are only 6 votes(including mine). So far larry, peinan, sean, vroop, and I have posted in this thread. that means there is one vote not linked to anyone in the optimum case that everyone who posted voted.
Explanations for the appearances of inactive members:
ARandomBlackGuy - This is actually kevin chu pretending to be an anonymous user. He went on briefly during study hall(3-4pm), and I watched everything he did, and he did not vote. MM can attest to this.
noisypotato69 & sanae kochiya - MM has helped me confirm noisypotato69 is a unique person(jack z.), the other is brian. Both of them might have been asked to vote for one side or another, though its not likely for jack because he doesn't come into contact with us on a regular basis(except with xenoe and sandow). if sandy isn't involved larry might have (or will in the future) garner(ick conjugation mess) brian's support.
SonGoku - As I've said before, this is sandy's double account. because it's only 6 votes, I'm not sure if he's involved, though he did tell me he supported larry.
TL;DR
blah blah archer beats general, I VOTED ONCE FOR ARCHER. THAT IS ALL I WILL VOUCH FOR.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
actually, i havent voted yet.... Im gonna vote right now
dinasemrys- Centurion
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Ok, with 8 votes we still have 1 vote unaccounted for, I count only seven people in this thread. Also, you guys haven't come to any conclusion on exactly why general beats archer, sandy himself told me he's voting without any rational reasons based on the battle. Whatever. Just remember that if you guys weren't faggots voting on personal preference and ignorance here I would have won this. Possibly even the boss battle. I would go on in my pessimism and despair rant, but I'll save the rest until I actually lose.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Well I have been going over for a bit the match in my head. At first I went with General because she has the army that can overpower the margu army (though they are magi they still would not be able to stand up against generals summoned servants because they are still only human) but then I realized that the soldiers wouldn't matter because they would get vaporized by archers NP and Gen would have the same fate no matter how many soldiers she has so was going to change my vote but cant now.
kaede- Archon
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
lol go ahead and change it, re-opened because felix did not bother to check votes, so we can give anyone who's voting with a double the chance to rescind their vote before we find you out.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
when does OT end
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
When I GAY-MOS wiN, you are far too stupid to see how I would beat saber. I can't blame you for supporting yourself, so I'll leave it be. In the meantime, I'm assuming that besides peinan and larry, quan and sandy have also voted for general. Now I know sandy is going to vote for larry unreasonably and without any logic behind his decision, but sean hasn't stated his vote yet, so it could be that he actually hasn't voted and sandow used a double.
also peinan, I concede that FSN saber would be able to survive a nuclear explosion with C rank endurance. But just how many nuclear explosions can she survive at the maximum? Because I can make more than that amount happen in less than 5 seconds. Nobody's challenged my arguments significantly, so that means they stand and votes against me are for personal and petty reasons.
also peinan, I concede that FSN saber would be able to survive a nuclear explosion with C rank endurance. But just how many nuclear explosions can she survive at the maximum? Because I can make more than that amount happen in less than 5 seconds. Nobody's challenged my arguments significantly, so that means they stand and votes against me are for personal and petty reasons.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Read the damn rules, they specifically state that at the end of Overtime, winner will be determined by coin toss.SS Van Dine wrote:When I win
Personally, I think Luck is a better system, but this is what the GM came up with, so I won't argue with him.
You, on the other hand are only to easy to refute.
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
Refute? Where exactly did you refute me? If it's so easy, why don't you actually do it? lawl I have yet to see anyone even try to counter my argument or say how it's wrong. Just because you have more people backing you up does not mean you're right. In fact, you don't even have more.
alright, coin tosses have never been in my favor in the past, and please tell me where exactly in the rules overtime is decided by coin toss.
alright, coin tosses have never been in my favor in the past, and please tell me where exactly in the rules overtime is decided by coin toss.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
"if it is still a dead tie, a coin will be flipped."
suck it
suck it
ZedSlayer- Praetor
- Nasuverse BS
Posts : 1234
AwesomeSauce : -6
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
General wins by coinflip.
Xenoe- Praetor
- Nasuverse PhD
Posts : 1337
AwesomeSauce : 20
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
thank you felix. congratulations peinan, you win. It was either me or you, and fate picked you. I won this argument though, no question, just lost because of votes.
Re: ~~GENERATION SIX, TIER TWO, ROUND TWO~~
i dont think i necessarily win yet...
Anyways, someone lock this
Anyways, someone lock this
dinasemrys- Centurion
- Nasuverse PhD
Posts : 509
AwesomeSauce : 19
Similar topics
» ~~GENERATION SIX, TIER TWO, ROUND ONE~~
» ~~GENERATION SIX, ROUND ONE~~
» ~GENERATION SIX, ROUND TWO~~
» ~~GENERATION SIX, ROUND THREE~~
» ~~GENERATION SIX, ROUND FOUR~~
» ~~GENERATION SIX, ROUND ONE~~
» ~GENERATION SIX, ROUND TWO~~
» ~~GENERATION SIX, ROUND THREE~~
» ~~GENERATION SIX, ROUND FOUR~~
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