~~GENERATION SIX, ROUND FOUR~~
+4
dinasemrys
kaede
ZedSlayer
Xenoe
8 posters
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Round Four
~~GENERATION SIX, ROUND FOUR~~
Hold your constipation Wayne.
ROUND 4!
Archer!
Gunslinger
Ground: Slippery
Obstacles: Massive Objects
Space: Limited
Mana Resources: None
Temperature: Burnin up
Lighting: Bright
So basically archer and gunslinger are fighting in a massive Crematorium oven with human oils coating the floor, sorry for the graphic description.
ROUND 4!
Archer!
- Spoiler:
- True Identity: Marie Sklodowska Curie, aka Dr. Moscow
Class: Archer
Alignment: Chaotic Good
Stats: 30
Strength: B
Endurance: A
Agility: C
Mana: A
Luck: E
Description:
A Polish Scientist whose revolutionary research in radioactivity and chemicals heralded the beginning of the nuclear age. Her knowledge of radioactive elements and waves, combined with her constant exposure to high frequency particle rays, slowly but completely transformed her into the being known as Dr. Moscow, the Soviet Union response to her United States counterpart. The composition and potential extent of her body are an enigma, not matching up with any earth compounds and defying natural laws, transcending even time itself. Being a godlike superbeing that is far removed from mortal humans, she is detached from the civilized world, having no need for money, clothing, or social trivialities. Her chosen appearance is that of a classical Greco-Roman model of feminine beauty with a soft violet glow all over, but with blank eyes and a strange marking on the forehead. Her known abilities include frictionless flight and levitation, teleportation, and shapeshifting, among others.
Abilities: 20
Name: Teleportation
Rank: A(5)
Description:
Grants instant transportation up to a range of several hundred Astronomical Units at a time, with precision and accuracy. Angle and methods of attack are unknowable and imperceptible to the enemy because of this.
Name: Clairvoyance.
Rank: A(5)
Description:
Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
Name: Radioactive Aura
Rank: A(5)
Description:
Her body is literally overflowing with energy from an unknown source. A 30 meter sphere of intense radiation from all parts of the electromagnetic spectrum constantly surrounds her, and will quickly erode and weaken light elements and other beings that approach her, direct contact with her body will result in complete disintegration in less than a minute. This can be channeled into a large particle/energy beam made up of every known type of wave plus several unknowns, traveling at the speed of light, or hundreds of precise thin rays of the same composition, whose direction and intensity can be changed almost instantaneously. Gestalt Breakdown can be used in conjunction with this, giving each strike of this ability the strength and type of the Noble Phantasm itself. If for whatever reason the use of Gestalt Breakdown is restricted(ie. death of master) the blasts still retain the power of A rank normal attacks/prana bursts. Experience with manipulating numerous tiny particles simultaneously allows her to accurately track and hit up to 100 targets moving at near relativistic speed.
Name: Mental Pollution
Rank: B(4)
Description:
Due possessing a distorted mentality, it is highly possible to shut out any mental interference Thaumaturgy. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution. At this rank mental interference is either reduced to nothing or has very little effect.
Noble Phantasms: 17
Name: Gestalt Breakdown(Remote Subatomic and Wave Manipulation)
Rank: EX(12)
Type: Anti-World(5)
Description: Simply put, the ability to precisely move large amounts of particles from the subatomic scale up, and control of the forces involved. Proton transfers and string manipulation allow the creation of every existing and possible element in the universe as well as dark matter/energy. Combining newly made elements together, Curie can create any machinery, environ, creature, or being on demand in only a few picoseconds(1 trillionth of a second), and can synthesize them a good amount of time before she even recognizes the need for them, already seeing the events minutes or days before they occur, making pre-emptive attacks pointless. Splitting atoms to create explosions/implosions of higher capacity and range than the most devastating hydrogen/thermonuclear weapons created is also possible. Knowing the structure of function of her creations, she automatically knows how to use them in the most brutal and effective way. The creations are not considered noble phantasms or abilities(unless she infuses them that way, requiring mana upkeep).
She can also analyze the internal structure of existing materials including other Eirei, and remotely disassemble parts or wholes to achieve victory or to use as construction material. Its effect on Servants are based on the combined totals of points spent on Endurance and Mana stats: Less than 10 allows for complete and instant disassembling and hence defeat, 10-15 has slow but certain constant erosion at the Servant's existence, small parts or components of them can be dissassembled or rearranged. Mana is lowered by 2 ranks and any magic resistance nullified. Higher than 15 has no adverse effects besides the Mana and magic resistance debuff, because Curie can cut off mana supply or render it inaccessible. Since they are created out of the natural universe's material, anything that is synthesized will persist indefinitely, requiring only mana to create but not maintain. One of the most significant templates she can synthesize is the Clockwork Vault, a titanic construction Curie designed as a fortress of solitude and slow transportation larger than any modern city. Unlike conventional buildings it extends in all directions with graceful spires and flying buttresses, held together by miraculous tessellation and fully mobile. It is mostly made out of superdense elements unknown to humans, and while attacks can pass through gaps, the materials themselves are indestructible. There are many gears and moving machine parts contained within the chassis that serve numerous strange causes. Magnetism, the nuclear force, and the fortress’s own gravity are heavily altered within the fortress, because of the mechanical ‘heart’ at its core. This core pulses out an omnidirectional ‘correctional wave’ at regular intervals similar to a human heartbeat, which attempts to correct any ‘abnormalities’ found in the structure and its immediate vicinity, mainly by wiping them from existence. All unauthorized intruders have all of their stats lowered by one, and any enemy abilities used on or in the structure are lowered by 1 rank as well. The massive amount of materials and construction requires 10 picoseconds at minimum to set up, in which time Curie can still utilize a good portion of her noble phantasm for other purposes. Clockwork vault is also not considered a noble phantasm or ability unless Curie deems it to be. At a lower mana cost, the particles in her body can be completely dispersed and reassembled in less than a second in different arrangements. In a dispersed state, Radioactive Aura and Omnipresence are disabled, but all other skills can be utilized at reduced effectiveness. The benefits of this state are that she gains the effect of B rank presence concealment and complete immunity from Anti-personnel noble phantasms.
MASTER:
Name: Barthomeloi Lorelei
Alignment: Lawful Evil
Type: Combat
Stats:
Strength: F(0)
Endurance: E-(0.5)
Agility: D-(4)
Mana: B(6.5)
Luck: F(0)
Description:The Vice Director of the Magus Association, known as "Queen" of London's Clock Tower. She lacks any significant special traits or unique thaumaturgy, but she is known as one of the greatest modern magi. She has raised her own abilities close to the level of true magic, and her number of magic circuits even surpasses the headmaster. She has an archetypical standard in her use of orthodox magecraft, and being a perfectionist, she believes that simple magic raised to the highest degree is better than having special abilities. She has produced brilliant results, and her strength has allowed her to fight one-on-one with and destroy two Dead Apostle Ancestors.
Abilities:
Command Seals
Rank: E(0)
[Description] The crystallization of pure Prana granted by the Holy Grail to symbolize that the owner of the Seal is a Master. Typically consists of three parts and each part can be consumed to perform events on the level of miracles. Teleportation, temporary boost of attack and speed fourfold for 5 rounds, instant healing to the value that it would take to completely refill C+ rank endurance, or a Prana supply at the value that it would take to completely refill A rank Mana can be achieved with each use of the Seal. This Seal contains three uses.
Name: Imperial Privilege
Rank: A++(7)
Description: Due the insistence of the owner, Skills that are essentially impossible to possess can be obtained as well for only a short period of time. At this rank Barthomeloi can possess up to two extra abilities for half the time of one, for around 30 turns. Alternatively, Barthomeloi can boost any of her stats up to EX rank temporarily, or two stats to B rank. This can be used on the servant as well but the rank is reduced by one.
“Mystic Code”:(Because it isn’t really one)
Name: Kron Battalion
Rank: A++(11)
Type: Anti-Army(2)
Description: Barthomeloi is in command of a large part of the Association’s combat forces, and has 60 Archmages/Elemental Masters under her direct control, as well as over 100 lesser mages. Together they are able to completely dispel Marble Phantasm or Reality Marbles of non-humans, or at least remove/absorb any debilitating effects for the servant. The number she has with her is not dependent on any outside factor(ie. mana), in fact they are able to use the atmospheric mana much more efficiently and have a higher spell capacity for offensive output, defense and other purposes. Their shielding spells are strong enough to withstand B rank noble phantasms. Any attacks on them are automatically redirected to the lesser mages as meat shields, which can be easily replaced in several turns by a reinforcement call to the Clock Tower. They have short range teleportation and can easily organize into tactically favorable formations.
Gunslinger
- Spoiler:
Servant
True Identity: Bonnie Elizabeth Parker
Class: Gunslinger
Alignment: Neutral Evil
[Description] Bonnie Elizabeth Parker was born in Rowena, Texas, the second of three children. Her father, Charles Parker, a bricklayer, died when Bonnie was four. Her mother, Emma Krause, moved with the children to her parents' home in Cement City, an industrial suburb of Dallas, where she found work as a garment sewer. Parker was one of the best students in her high school, winning top prizes in spelling, writing and public speaking. As an adult, her fondness for writing found expression in poems such as "The Story of Suicide Sal" and "The Trail's End" (known since as "The Story of Bonnie and Clyde").
Stats (29)
Strength: E (0)
Endurance: C (5)
Agility: A (9)
Mana: C (5)
Luck: A+ (10)
Abilities (23)
Class Abilities
Name: Run and Gun
Rank: D (2)
[Description] Can hip-shot while running with 90% accuracy
Name: Fast Reload
Rank: B (4)
[Description] Can Reload within the blink of an eye (as long as you press the "R" button while the reload bar is within the white bar area...... just kidding lololol)
Personal Abilities
Name: Knowledge of Respect and Harmony
Rank: B (4)
[Description] Attacks cannot be perceived by the enemy.
Name: Disengage
Rank: C (3)
[Description] The ability to break away from combat. Bonus effect of returning battle conditions to what they were at the beginning of the match.
Name: Prana Burst
Rank: A (5)
[Description] Increase of performance by impregnating one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of jet burst by expending large amounts of prana. A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times. (Bonny uses this as a sort of grenade launcher with her .45 to either bombard cover the enemy might be using, destroy all incoming projectiles, or to bombard her enemy)
Name: Clairvoyance
Rank: A (5)
[Description] Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts). Capable of keeping track of fast-moving object within a range of 4kms.
Noble Phantasms (15)
Name: Tommy Gun Barrage
Rank: E (2)
Type: Support (1)
[Description] Calls a group of fellow gang members that are loyal to the gang to make it rain down bullets HELL YEAH!!! Due to the bullets being normal bullets, they don't do much damage to servants, but still travel at great speeds and can cause the enemy's body to go numb from the hail of bullets unless he/she takes cover or has more than C agility and can dodge the bullets.
Name: .45 Magnum
Rank: D (4)
Type: Anti-Unit (1)
[Description] a .45 Magnum that is capable of firing anything loaded into it. In addition, anything fired can be reinforced by Bonny to either be able to penetrate through any material known to man, or knock back the enemy if it hits. Keep in mind that this is still a normal gun and can only fire projectiles at the standard speed: 450 m/s (1475 ft/s).
Name: War-Zone
Rank: D (4)
Type: Anti-Fortress (3)
[Description] Similar to a Reality marble in the sense that it changes the landscape... Bonny calls on the gang to talk powerofpoo to another gang and start a war, grenades, mortars, machine guns, bombing runs, and all that good stuff (although the weaponry is only on human level, therefore being unable to damage the enemy) instantly destroying any obstacles Bonny is too lazy to destroy with her prana burst, as well as to conserve mana. This ability can also be used to create obstacles with sandbags and other short obstacles.
Master
True Identity: Michael McGrew (Mykal)
Master Type: Combat
Alignment: Chaotic Good
[Description] IT'S MIY-KEY-ELLE!!! HE'LL PUNCH YOU IF YOU ZAPATOS HIM WHILE HE'S PLAYING CRUCIS!!!
Stats (23)
Strength: B (7.5)
Endurance: B (7.5)
Agility: C (5.5)
Mana: D (3.5)
Luck: F (0)
Abilities (6)
Master Abilities
Name: Command Seals
Rank: E (0)
[Description] The crystallization of pure Prana granted by the Holy Grail to symbolize that the owner of the Seal is a Master. Typically consists of three parts and each part can be consumed to perform events on the level of miracles. Teleportation, temporary boost of attack and speed fourfold for 5 rounds, instant healing to the value that it would take to completely refill C+ rank endurance, or a Prana supply at the value that it would take to completely refill A rank Mana can be achieved with each use of the Seal.
This Seal contains three uses.
Personal Abilities
Name: Mental Pollution
Rank: A (5)
[Description] Due possessing a distorted mentality, it is highly possible to shut out any mental interference Thaumaturgy. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
Noble Phantasms (2)
Name: White Supremacy
Rank:EXF+ (1)
Type: Support (1)
[Description] The ability to be good at politics, and own everyone's ass if you're in Britain or America or to gain mind of the eye against any other opponent no matter where (Michael has faced a large decline in his supremacy because of his interaction with nerds of several different races). His chances of winning goes up a small percentage if the opponent he is facing is not white.
Ground: Slippery
Obstacles: Massive Objects
Space: Limited
Mana Resources: None
Temperature: Burnin up
Lighting: Bright
So basically archer and gunslinger are fighting in a massive Crematorium oven with human oils coating the floor, sorry for the graphic description.
Last edited by Xenoe on 2010-12-14, 16:40; edited 2 times in total
Xenoe- Praetor
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Re: ~~GENERATION SIX, ROUND FOUR~~
interesting, its basically whoever can get the drop on the other or their master not sure how Archer is an Archer though
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, ROUND FOUR~~
I say it would end in a draw the heat would be to much for the masters and they would die because of the heat.
kaede- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
or they would each send in their servants and fight each other alone outside
ZedSlayer- Praetor
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Re: ~~GENERATION SIX, ROUND FOUR~~
Also something i've noticed in this round 5 of the 8 servants in this round have A ranked Clairvoyance weather they themelves have it (General,Caster, Archer, gunslinger {how could she have clairvoyance she was killed in a trap set by the feds}), or the master has it and it helps the servant in some way (rider).
Just wana know why almost everyone wanted to add Clairvoyance to there character?
Just wana know why almost everyone wanted to add Clairvoyance to there character?
kaede- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
if its about how fast masters die, gunslinger's master has faster endurance and would last longer in the scorching heat.
dinasemrys- Centurion
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Re: ~~GENERATION SIX, ROUND FOUR~~
Well, keep in mind Archer's master has an army of spell casters that can use magic to maintain homeostasis.
And yea, she doesn't seem like much of an Archer at all xD
And yea, she doesn't seem like much of an Archer at all xD
Zhu Yang- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
please not that archer's master's army of mages' description only includes nullifying magic and debilitating effects, teleportation, and meat shielding (none of which protect from the heat); also none of gunslinger or her master's NPs are magical or debilitating effects so any attacks can grind away at the meat shielding until the master is the only person left. what i imagine as gunslinger's best method of attack would be to keep the servant at bay with gunslinger while Michael kills the meat shielding. if the opponent's servant gets too close, then gunslinger can use a prana burst or high mass (reinforced) bullet to push back the enemy as well as isolating the masters using war zone. the only np rendered useless would be the tommy gun barrage, as the bullets would disintegrate, but gunslinger can reinforce her own bullets, making them harder to be disintegrated.
The Lord Kelvin- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
I CAN FIRE ENERGY BEAMS READ RADIOACTIVE AURA.ZedSlayer wrote:interesting, its basically whoever can get the drop on the other or their master not sure how Archer is an Archer though
Shut up my guys can fly, teleportation suckersNina wrote:I say it would end in a draw the heat would be to much for the masters and they would die because of the heat.
Oh yeah, all my guys are white, so your supremacy gets pimp'd.
TELEPORTATION GUYS. Your bullets will be dodged. Oh yeah kelvin? I think heating up and burning to death would be a debilitating effect, so I'm insured. Also, nobody has even considered Gestalt Breakdown. In my clockwork vault the temperature is just fine for me. or I could just make air conditioning or whatever, that'd be more efficient.
And then I can use Radioactive Aura's particle beams to vaporize all of their crew, A rank agility doesn't cut it because I can track perfectly.
Last edited by Corenat Rovarnus on 2010-12-13, 23:38; edited 1 time in total
Re: ~~GENERATION SIX, ROUND FOUR~~
btw, white supremacy was meant as a joke...
also teleportation must also use up mana... notice that the amount of mana available in the area is none
also, i can use warzone to put out flames with sand (sandbags)
also teleportation must also use up mana... notice that the amount of mana available in the area is none
also, i can use warzone to put out flames with sand (sandbags)
The Lord Kelvin- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
I support gunslinger ...
nullset12- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
Looks like its going to be... OVER TIME >.
Xenoe- Praetor
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Re: ~~GENERATION SIX, ROUND FOUR~~
No mana in the environment does not mean theres no mana whatsoever
So teleportation is fine. I dont see how gunslinger can do anything.
I dont care what type of np it is. It still needs mana. Unless its power is much lower than its actual rank. For example, a D rank np with E rank actual powers can cost no mana. However, D rank with D rank abilities still needs mana. Does not matter if it is mechanical. Technically, my Accelerator did not need to use any mana for his abilities. However, he needed to use mana just because its the rules of the game
So teleportation is fine. I dont see how gunslinger can do anything.
I dont care what type of np it is. It still needs mana. Unless its power is much lower than its actual rank. For example, a D rank np with E rank actual powers can cost no mana. However, D rank with D rank abilities still needs mana. Does not matter if it is mechanical. Technically, my Accelerator did not need to use any mana for his abilities. However, he needed to use mana just because its the rules of the game
dinasemrys- Centurion
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Re: ~~GENERATION SIX, ROUND FOUR~~
Didn't realize gunslinger's nps were only D rank and below ... ARCHER
nullset12- Archon
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Re: ~~GENERATION SIX, ROUND FOUR~~
NPs dont need to be magical for lorelei to block it. Simply says:
Their shielding spells are strong enough to withstand B rank noble phantasms.
Next sentence is a more detailed explanation of how it specifically affects magic and spell related attacks. Does not mean that physical is not blocked. Just means that magical is explained more.
Their shielding spells are strong enough to withstand B rank noble phantasms.
Next sentence is a more detailed explanation of how it specifically affects magic and spell related attacks. Does not mean that physical is not blocked. Just means that magical is explained more.
dinasemrys- Centurion
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Posts : 509
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Re: ~~GENERATION SIX, ROUND FOUR~~
Archer win... I see purple people!
Xenoe- Praetor
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Posts : 1337
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