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CoP Talon Patch Note Comments

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CoP Talon Patch Note Comments Empty Patch notes comments

Post by Capitalist Pig 2011-08-25, 19:48

Time for my commentary on this weeks patch notes, and will be a thread for such notes in the future.
LoL version 1.0.0.124
Spoiler:

First, there's a new champion: Talon the Blade's Shadow.
He's like Sivir mixed with Katarina minus tits. I think he's pretty cool, and he has epic CC.

Alistar's Unbreakable will was nerfed. Understandable.
Jax was nerfed to make him more counterable in the laning phase. also understandable.
Kayle got a slight buff. understandable.
Nidalee has lower cooldown and mana cost on Javelin toss, and her Cougar form was buffed, but her heal was nerfed. This is part of riot's efforts to make support champs fight.
Orianna got a slight nerf and some bug fixes.
Sona's healing was nerfed, plain and simple. they didn't even try to compensate for it.
Soraka is now a GOD, because she is no longer a support champion. overnight, soraka turned from support into one of the greatest AP carries the meta has seen in a long while. WHAT THE AMOS.
Taric's main source of heal, Imbue, is practically useless now, but it's okay, because he can beat up people with increased attack speed. from .613 to .625.
Udyr's turtle stance was nerfed.
Xin'Zhao has slighhhtly less CC ability.


Aesthetically, I personally think the UI changes are awesome, but that's a matter of opinion and taste.
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Post by InteroVegas 2011-08-26, 09:07

Talon, the Blade's Shadow
Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.
Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction.
Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities.
Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through.
Mercy (Passive): Talon's auto-attacks deal additional damage to a target that is under the influence of any crowd control effect.

Alistar
Unbreakable Will
Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds
Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks

This hurts, hard, but his ult was not the sole reason he was good, his cc is strong and he will stay strong.

Jax
Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135
Empower
Damage reduced to 60/95/130/165/200 from 75/110/135/180/215
Empower now breaks spell shields

I mean ok, he needs nerfs, but he needs abit more than this (sorry Kai-Wario), just a bit. I was thinking take maybe 5 more damage off from leap strike early, 30 late and tweak the scaling to .9.
Empower, meh good enough.

Kayle
Attack damage per level increased to 2.8 from 2.5
Attack speed per level increased to 2.5 from 2
Reckoning
Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio
Damage amplification increased to 6/7/8/9/10% from 5% at all levels

This is a HUGE buff to hybrid kayle and kayle in general. her passive is hybrid passive (though the previous one was SO much better) and a 1.0 scaling on bonus AD with her 1.0 scaling on bonus AP is really good. ALSO its 5% more dmg amp at rank 5 which is a lot. Go play hybrid kayle, its worthwhile.

Lee Sin
Resonating Strike will now only automatically attempt to attack champions rather than all enemies

Nidalee
Javelin Toss
Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
Cooldown reduced to 6 seconds from 7 seconds
Pounce
May now be affected by Cooldown Reduction
Cooldown increased to 4 seconds from 3 seconds
Primal Surge
Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85
Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180
Ability power ratio reduced to 0.7 from 1.25
Swipe ability power ratio increased to 0.4 from 0.2
Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge
Fixed several tooltip errors (especially those in Cougar form)

NIDALEE HAS BEEN WRECKED, and I am happy about it.
Those of you who say "BUT ARG, SHE GOT JAVELIN BUFF" javelin GAY-MOS sucks as a move. It has great range, and great damage at the end of its range, but its a really SLOW skillshot and if you are on your toes its not going to hit you (or its pointblank and it hits for like nothing).
Pounce got pwned, the cd increase is big, the same way the cd decrease on sorakas starcall is big (cd changes on low cd moves makes a world of difference)
Her heal got destroyed, so much, so many ways, Rest In Hell primal surge. (It still buffs offensive capability for you aggressive people though).
Also that her dodge % was changed to armor and mr is awful. As it turns out the thing to do with nidalee was to take nimbleness and dodge runes so that you could run away, or chase really well (besides pounce).

Orianna
Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270
Command: Protect shield ability power ratio reduced to .4 from .6
Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

The base damage nerf on Dissonance is kinda . . . . not much of a nerf.
Shield nerf, good, her shield scales with mr and armor and her ball provides that, and since Orianna is an AP carry that is way over the top for a shield.

Sona
Aria of Perseverance
Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
Ability power ratio reduced to .25 from .35
Now grants double her passive aura bonus to her heal target and herself for 3 seconds
Reduced the lockout time while casting Sona's songs to make them more responsive
Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage

Sona needed this sustain nerf, like nidalee, she couldn't get pushed out of lane, and even worse, neither could her teammate.

Soraka
Recommended Items updated
Base health increased to 446 from 426
Base health per level increased to 71 from 67
Starcall
Cooldown reduced to 2.5 seconds from 3 seconds
Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
Ability power ratio increased to .4 from .25
Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
Shred increased to 8/9/10/11/12 from 8 at all levels
Maximum stacks reduced to 10 from 20
Range increased by 30
Astral Blessing
Ability power ratio reduced to .45 from .9
Cooldown increased to 20 seconds from 10 seconds
Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300
Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80
Armor buff duration increased to 5 seconds from 4 seconds
Cast range increased to 750 from 650
Infuse
Ability power ratio increased to .75 from .6
Cooldown reduced to 10 seconds from 15 seconds
Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
No longer grants double Mana when casting on yourself
Wish
Ability power ratio reduced to .7 from 1.3
Mana cost reduced to 100/175/250 from 200/275/350

The one support who imo shouldn't have her heals crushed into the grounds (or as Elementz says, got kicked in her gonad-mangina), its what soraka was known for. ON THE OTHER HAND, her infuse and starcall are much more agressive and this off tanky ap half support soraka is a lot more viable, just a new way to play her (and as many have seen, unless you are vayne, tryndamere or yi, a silence hurts like a stun in fights).

As to infuse and starcall themselves, they do BOSS damage now, and yes the mana sustain on herself has been nerfed by 25% (not 50, because of cd reduction on it) but this also promotes her using it just on her teammates and not feeling like "meh I could use the mana more than them) so this means increased mana sustain to your carries with mana like trist, caitlyn, etc, great stuff. Not to mention is a freaking 3 SECOND silence, which is huge. Starcall has become a viable ap dmg support move, reducing 36 mr in 3 ticks makes enemy carries wince and it ends up doing a solid amount of damage too. So to me, soraka has become like your alternative lane support, taric does armor debuffs and heals, soraka does mr debuffs and mana (they both have armor buffs, but in different forms).

Taric
Base attack speed increased to .625 from .613
Imbue
Ability power ratio reduced to .6 from 1.1
Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds
Basic attacks now reduce Imbues cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

This is a good heal nerf, it compensates by making taric slightly more aggressive in fights (a lot of non right click champs just forget they have an autoattack) instead of just chucking dazzle. Also this just ties in with the rest of the heal nerfs, people have to start going back to fighting on their own strength. (I like this).

Udyr
Turtle Stance
Heal reduced to 10/12/14/16/18% from 12/14/16/18/20%
Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%
Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai's

His sustain was nerfed into the ground, and the item fix is not the greatest thing for him, may have been a bug but that is damn useful to have slow on top of red buff for the man with awful closing.

Xin'Zhao
Three Talon Strike knock up duration slightly reduced
Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds

Pubstomp champion getting nerfed, and its not into the ground, so its good.

General
UI Improvements
New scoreboard with new art!
Removed upper left redundant champion info
Floating text is now prioritized to show important events such as being stunned or silenced much more quickly
Kills are now displayed as "Kill Callouts" along the right hand side of the screen and show assists
Added a new ping functionality: You can now ping to signal your teammates to fall back
You are now able to mute players from the scoreboard
Improved prioritization for selection of units around towers
Made improvements to loadtimes and frame rates for Summoner's Rift, Twisted Treeline, and Tutorials
Toggle spells no longer cancel channeling when turned off
Made improvements to camera panning to make it smoother
Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War)
Fixed a bug where Champions could be pulled across the map while teleporting
Fixed several issues where character animations would sometimes freeze
Fixed several bugs associated with reconnecting to a game
Fixed several bugs associated with load time crashes
Fixed a rare bug that caused in-game crashes[/color]
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Post by Corenat Rovarnus 2011-08-26, 12:49

u jelly sandow?
Lol'd because empower breaks spell shields, it doesn't even apply any cc or effects.

Also, can you put the patch notes in spoilers or something because it will greatly shorten the post itself >.<
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Post by Capitalist Pig 2011-09-13, 23:59

PATCH NOTES FOR 1.0.0.125
Spoiler:


Last edited by Capitalist Pig on 2011-09-14, 12:46; edited 1 time in total
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Post by Corenat Rovarnus 2011-09-14, 11:53

The 'sleep' is muscle memory from the original DotA where they used the Dreadlord ability Sleep which was basically a stun.

PUT YOUR DAM COMMENTARY AND PATCH NOTES IN SPOILERS, MOST PEOPLE DON'T WANT TO SCROLL DOWN 5 PAGES TO READ THE LATEST POST!! Evil or Very Mad

Also it says this topic was made by amos kern perets (problem?) but sandow has the first post. What's the DEAL WITH IT
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Post by InteroVegas 2011-09-15, 05:53

Cuz you moved his sh1t over.
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Post by InteroVegas 2011-09-17, 07:40

its not really worth talking about this patch:

Morde goes down but not into oblivion - I've still seen him do OK and good, just not as EASILY as he used to.

Taric got some kinda irrelevant buffs (since you are more than likely playing him support). Still buffs though, oh yeah and the ult got upgraded to doing damage over continuous healing.

Nidalee getting cdr reduced on pounce is ok, for her every .5 seconds counts (think in terms of a 12 second or 15 second frame).

Brand got a "nerf"

Orianna had her control in lane nerfed.

Shen got a fairly powerofpoo "buff" - as oprah said "is he viable?".

Riven is OK - I think Q, W and R are pretty much fine. The two nitpicks are:
E should get a longer dash range so it can go through small walls. (like renekton). Then the windslice portion of her ultimate needs to go faster, the range is really good but can like run out of it.
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