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Kevin Harrison's Flash Game

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Post by Capitalist Pig on 2010-11-05, 22:01

http://173.66.207.247/

Play with the volume up
and when you're done
go read the stuff on the very very bottom of the screen
like second to last line. lol!
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Post by ZedSlayer on 2010-11-05, 22:10

the controls are difficult, pretty music though, I'd like to hear the more of the band that did it.

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Post by Capitalist Pig on 2010-11-05, 22:12

Did you read the thing at the bottom like you were instructed to?
For those of you that were too lazy, I will explain:
I wrote the music, using the Sibelius notation program, which generated a .midi file.
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Post by Corenat Rovarnus on 2010-11-05, 22:17

@ZedSlayer wrote:the controls are difficult, pretty music though, I'd like to hear the more of the band that did it.

yeah, they must be pretty good, I've never heard of a band with a piano in it.
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Post by kaede on 2010-11-05, 22:20

Pretty good game and music.

Only suggestion I can recommend is adopting the WASD control scheme because its a bit easier to use but other than that very good job.
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Post by ZedSlayer on 2010-11-05, 22:38

@Corenat Rovarnus wrote:
@ZedSlayer wrote:the controls are difficult, pretty music though, I'd like to hear the more of the band that did it.

yeah, they must be pretty good, I've never heard of a band with a piano in it.
true, most of them use keyboards nowadays, but still, I might be able to find them on youtube

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Post by M. Ainsel on 2010-11-05, 22:54

GAHH It glitches up on me badly! After loading screen its black and I get to hear the music, and my mouse disappears and comes back randomly!
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Post by The Lord Kelvin on 2010-11-05, 23:10

could not connect...... fayle.....
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Post by kaede on 2010-11-05, 23:13

yeah loaded up once but after that wont load anymore. You guys ever thought of putting all the files into a rar and having us DL it?
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Post by Corenat Rovarnus on 2010-11-05, 23:19

Its a demo, and kevin would rather not have everyone hyped up about this, its just a test.
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Post by kaede on 2010-11-05, 23:26

ok i can understand that. well still good job on ithope you two complete it
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Post by nullset12 on 2010-11-06, 15:28

Wow you guys never heard of bands with piano in it?

Keane - Piano based
Coldplay - has piano

the game has bad controls. it took me a while to get it
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Post by ZedSlayer on 2010-11-06, 16:34

straight
w=up
a=left
d=right
s=down and mouse for facing and shooting work better in 3ps

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Post by nullset12 on 2010-11-06, 19:17

Yeah i know the controls. Just saying that i had to check out keys b4 i died
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Post by InteroVegas on 2010-11-07, 00:00

The controls are very straightforward, and it being a demo spawning and setup are not important. I found that the AI's ability to precision turn (like 3 degrees or stupidly small increments like that) are an overpowering aiming advantage the AI has. Like kevin had said over gchat "you can't press your finger down for 1/16 of a second" and that makes it difficult to do 180 turns and hit the com accurately from distances away.
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Post by M. Ainsel on 2010-11-07, 13:02

Lol it is difficult.

I've been helping kevin by making sound effects from scratch for him to add into the game. Audacity skills ftw!
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Post by dinasemrys on 2010-11-07, 16:50

the ai is freaking hard to beat. its really hard to react in time especially since the ai reacts way faster
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Post by kaede on 2010-11-07, 17:05

only way i found to beat the ai easly is by running into him though i did almost kill it in a dogfight but it ran into me killing us both.
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Post by dinasemrys on 2010-11-07, 17:08

i killed it twice in dog fights. Every other time, it just ran into me and killed me
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Post by nullset12 on 2010-11-08, 20:43

Thats a problem too. You have less hp
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Post by InteroVegas on 2010-11-08, 22:09

HAY GUYS, The AI is really frikking easy to beat, I am not messing with you, theres an abusive trick to this, that even kevin acknowledges.
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Post by Corenat Rovarnus on 2010-11-08, 22:25

lol yeah you know once you lock you never go unlocked if you don't manually move, I think that makes the game a bit too easy. Also I think I'll start cranking on making a better soundtrack than sandy's extremely unfitting piano
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Post by InteroVegas on 2010-11-08, 22:26

uhm no, the com will try to fly past you, but hush if they can't figure out the trick, let them sit for a while on it. I figured it out for myself, then kevin was like "yeah I know about that".
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Post by Dave on 2010-11-08, 22:56

@Corenat Rovarnus wrote:Its a demo, and kevin would rather not have everyone hyped up about this, its just a test.

Quoted for absolute truth. Although I'd like to clarify on that. This is an evolving test. It will change from day to day. Possibly weird new bugs have been introduced, possibly exciting new mechanics, ships, weapons, etc. have been added. If you find a bug, wait a few days. If the problem still isn't fixed, post about it here.


Two important things to keep in mind:

1) This is basically a (semi-)public pre-pre-alpha which is more like a sandbox for me to try out new mechanics and features. Do not expect me to do things with it solely so that you can get more enjoyment out of playing in my sandbox. Also do not expect it to be anything less than glitchy. Sorry, but that's the way things go.

2) This game is hosted on an Apache server running on my laptop. It is online whenever I feel like keeping it online (which is most of the time). If it's offline and I'm someplace you can reach me, I'll probably listen to a request to put it online.

MarthMarthy wrote:GAHH It glitches up on me badly! After loading screen its black and I get to hear the music, and my mouse disappears and comes back randomly!
A) The flash isn't embedded properly with IE. No I don't plan to fix this. But because I doubt that is the problem,
B) See important thing #1. If it's glitchy, I apologize, but I hope you can understand.

itsame273 wrote:could not connect...... fayle.....
See important thing #2.

Nina wrote:yeah loaded up once but after that wont load anymore. You guys ever thought of putting all the files into a rar and having us DL it?
A) See important thing #2.
B) I believe Wayne already answered this. The game is by no means finished. You'll have to connect to my laptop if you want the latest cool stuff I've put in for you to break.



Now, about the AI...
It is stupid. I plan to write an immensely more complicated one to handle the chaos that will ensue. Think battles like these:

(Those Xenon cap ships are intense btw)

I added in a limited aim-assist which should help aim with the sensitive controls. Basically, when you fire a bullet that would miss the enemy's future position by within 10 pixels (there a lot of sin's and cos's and pi's and distance formulas and position formulas and crap like that), then the AI takes over and aims your shot to (hopefully) hit the target.

Honestly, I think the AI is too easy with the aim-assist, but you guys claim it's very hard. If you guys haven't tried it with the aim-assist, why don't you try it and tell me if I need to increase the threshold to 15 or even 20 pixels?
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Post by M. Ainsel on 2010-11-09, 17:38

Lol it stopped glitching for me a long time ago.
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Post by nullset12 on 2010-11-09, 18:39

Still glitchy for me
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Post by InteroVegas on 2010-11-10, 09:13

his pixel art ships tempt me to make pixel art ships, but I could really use the ms paint software, which for some reason I can't find.
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Post by Xenoe on 2010-11-10, 17:00

real men really play the piano and record it... not do some synthesizer...
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Post by InteroVegas on 2010-11-10, 17:21

its sandows audio file that he sent to kevin. piano doesn't fit space battles anyways, unless you are gundam or something.
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Post by Dave on 2010-11-10, 17:55

To Amos, I would suggest getting mtPaint. It's a bit more complicated, but a lot more powerful than paint for pixel art. It also works on any platform with GTK, which is always a plus for crazy people like me who try to boot Vista as few times as humanly possible.

Also, I'm sorry Sean, but "glitchy" is about the most vague description of a software bug I have ever heard Laughing
I am aware of freezes that occur when a ship is destroyed if that is what you are referring to.
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Post by nullset12 on 2010-11-10, 18:09

Piano + space battles? == stupid
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Post by Capitalist Pig on 2010-11-10, 18:26

I was gonna orchestrate it but everyone seemed to like it as is.
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Post by Dave on 2010-11-10, 18:30

@nullset12 wrote:Piano + space battles? == stupid
While I agree for the most part? ouch. Music isn't exactly top priority right now; no need to flame the poor music composer or game designer. But while we're on that subject, what does everyone think of these tracks being used in a chaotic space shooting game:

Author: MashedByMachines
Corneria
Welcome to Cyberdrome
Cyberfire
Sector 11
Highscore

Author: nal1200
Impetuous Force

I'm probably leaning towards Cyberfire and Highscore at this point.

Edit: I'll keep this as a list of potential song choices.

Took out Thermoplastique and put in Corneria
Added Impetuous Force


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Post by nullset12 on 2010-11-10, 18:31

cyberfire is pretty good
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Post by Corenat Rovarnus on 2010-11-10, 19:07

cyberfire sounds like that song that's played in the MR cff mod for the schoolgrounds map. naaa-hahahaha
welcome to cyberdrome sounds promising....
don't use thermoplastique....
sector 11 and highscore are ok, use if you want to...kinda too upbeat for the current state of the alpha, its a duel...

what is like is this, but I guess that doesn't fit a space shooter is.

I think you should stick with this for now
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Post by The Lord Kelvin on 2010-11-10, 19:10

u shud use this music lol
http://www.newgrounds.com/audio/listen/271394
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Post by Corenat Rovarnus on 2010-11-10, 19:14

NUUUUUUUUUUUUUUUUUU
http://www.newgrounds.com/audio/listen/189777

*AUM*.....*AUM*.......KEKEKEKEKEKEKKEKE
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Post by InteroVegas on 2010-11-10, 19:29

I am with kelvin, his last pick there is pretty good for space fights, if you are going for that energetic tense "lets do this!!!!!!" kind of mood.

I think this is good, if you are ok with using karaoke versions of songs (live and learn) https://www.youtube.com/watch?v=JXc0XuSKa_Y
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Post by The Lord Kelvin on 2010-11-10, 19:55

omfj now i haz to break out teh epic musicz!!!!




and my favorite
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Post by InteroVegas on 2010-11-10, 21:20

^ all cap ship epic music ftw ^
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Post by Dave on 2010-11-11, 20:37

I like about half of Frantic, the rest is a bit too slow.
To Wayne, the real game is going to have as many ships in one battle as physically possible while still maintaining a reasonable fps Smile

Very cool music from Immediate Music...
Do you know the terms of use for these or do I have to email them?
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Post by InteroVegas on 2010-11-13, 16:55

as long as your game isn't commercial I assume you are free to use it, least most people don't end up giving a damn.
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Post by Dave on 2010-11-13, 17:12

Darkgenesis wrote:as long as your game isn't commercial I assume you are free to use it, least most people don't end up giving a damn.

Most people don't give a damn, but it is a big mistake to just assume I can use something for non-commercial purposes.
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Post by dinasemrys on 2010-11-13, 17:15

because the few people that do give a dam have a chance of causing those who made it to sue
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Post by Dave on 2010-11-13, 23:28

Lotsa cool new stuff and bug fixes. Which weapon is your favorite?
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Post by M. Ainsel on 2010-11-13, 23:56

Note: if you cant see the update, its because you need to clear your cache.

A selection menu would be very, very helpful lol.
The new ship is nice, I feel more in control due to its slower nature and increased hitpoints.
The new weapons are a bit weak in my hands though. The green cluster fuc spam weapon doesn't work unless I can get a straight line of fire, and when I get it I might as well have killed him in the first shot because once he's in that line he takes a lot of damage. I don't like the blue super shot one at all, its too slow and too ammo consuming to use auto-aim, and the only way to hit with the damn thing is to actually be in a target lock because the projectiles are so slow. Its like trying to snipe a bouncing ping pong ball, except the ping pong ball automatically has a lock on me and has the same weapon. It only takes about four hits from the super shot to kill you, and the computer can aim too well with it.

EDIT: something that just came to mind was the possibility of each ship having its own super move. The old scout ship could have a super move that lets him get a target lock automatically or lets him go really fast or do sharp turns or something, while this new ship could have a ramming super move or something.
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Post by Dave on 2010-11-14, 11:25

edit: I did have a list of stats here, but they are constantly changing. Suffice it to say that red is medium range, high speed, medium damage, medium fire rate. Green is low range, low speed, medium damage, and high fire rate. Blue is high range, low speed, high damage, and low fire rate.


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Post by The Lord Kelvin on 2010-11-14, 11:32

@Dave wrote:Do you know the terms of use for these or do I have to email them?

for all the crap from newgrounds, u can use any of that stuff as long as u credit the author, u can read the disclaimer under the music player for newgrounds if u clik on one of those newgrounds links
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Post by Dave on 2010-11-14, 11:38

itsame273 wrote:
@Dave wrote:Do you know the terms of use for these or do I have to email them?

for all the crap from newgrounds, u can use any of that stuff as long as u credit the author, u can read the disclaimer under the music player for newgrounds if u clik on one of those newgrounds links

I was referring to the stuff from Immediate Music. I know about the newgrounds stuff, that's why I went there first.
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Post by The Lord Kelvin on 2010-11-14, 11:44

Immediate Music - Wikipedia wrote:Immediate Music has released a number of albums that incorporate a wide range of genres, none of which however are commercially available to the general public. The most well known of these is the Themes for Orchestra and Choir series which currently has three multi-disk volumes.

but... if u want it, i hve all of the music in my archives.... i mean EVERYTHING not just the orchestra and choir
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