Nomic (Initiated: 4/24/15)
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Re: Nomic (Initiated: 4/24/15)
Forgot to roll.
Invoking my title of alchemist to give everyone three points, bringing me to 27.
Invoking my title of alchemist to give everyone three points, bringing me to 27.
Last edited by Corenat Rovarnus on 2015-05-02, 19:05; edited 2 times in total
Re: Nomic (Initiated: 4/24/15)
The member 'Corenat Rovarnus' has done the following action : Dice Roll\'d
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testuser- Centurion
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Re: Nomic (Initiated: 4/24/15)
318. No pain, no gain. Every time a player loses points, they get the title “Real Man”, which stacks indefinitely, i.e. the next time they lose points they get the title “Real Man x2” and so on. Every time a Real Man gets another penalty, they tank it like a Real Man, reducing the penalty to ½^”Real Man Stacks” of the penalty in question, rounding up to a minimum of one. Gaining points other than the ones gained from the proposal dice roll makes you complacent, and you lose all stacks of the Real Man title.
Ah got 7 points yesiree.
Trail turn 2.
1st roll is proposal, second is for trail.
Ah got 7 points yesiree.
Trail turn 2.
1st roll is proposal, second is for trail.
Last edited by Xenoe on 2015-05-04, 23:44; edited 3 times in total
Xenoe- Praetor
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Re: Nomic (Initiated: 4/24/15)
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Re: Nomic (Initiated: 4/24/15)
I take this turn and toss the nade to CR.
Score: 7
Attempting detonation.
Score: 7
Attempting detonation.
Xenoe- Praetor
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Re: Nomic (Initiated: 4/24/15)
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Re: Nomic (Initiated: 4/24/15)
Nevermind, don't have grenade. Attempting to requisition a grenade.
Score: 7
Score: 7
Xenoe- Praetor
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Re: Nomic (Initiated: 4/24/15)
The member 'Xenoe' has done the following action : Dice Roll\'d
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Re: Nomic (Initiated: 4/24/15)
Attempting to requisition a grenade.
Score: 7
Score: 7
Xenoe- Praetor
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Re: Nomic (Initiated: 4/24/15)
The member 'Xenoe' has done the following action : Dice Roll\'d
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Re: Nomic (Initiated: 4/24/15)
Have Grenade, tossing both to CR.
Score: -13
Attempting detonation.
Score: -13
Attempting detonation.
Last edited by Xenoe on 2015-05-04, 23:19; edited 3 times in total
Xenoe- Praetor
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Re: Nomic (Initiated: 4/24/15)
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Re: Nomic (Initiated: 4/24/15)
I, the heretic with 4 points and 666 gold will now roll for my third turn on gold rush.
The Lord Kelvin- Archon
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Re: Nomic (Initiated: 4/24/15)
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Re: Nomic (Initiated: 4/24/15)
I, the heretic will now trade in my turnly 200 gold for 2 points as well as 200 from the going to town event, which will bring me to 8 points and 266 gold.
The Lord Kelvin- Archon
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Re: Nomic (Initiated: 4/24/15)
317a. If 4 die rolls pass without the grenade blowing up after landing in the hands of the initial player, then the grenade is a dud and will not explode. The player who holds the grenade on the 4th die roll gains the title of “Survivor”.
trading in 200 gold to get 2 points
Title: Heretic
Score: 10
Gold: 316
Turn 4 (gold rush)
1st die represents the proposal roll, 2nd die represents the gold rush roll.
trading in 200 gold to get 2 points
Title: Heretic
Score: 10
Gold: 316
Turn 4 (gold rush)
1st die represents the proposal roll, 2nd die represents the gold rush roll.
Last edited by The Lord Kelvin on 2015-05-06, 11:58; edited 2 times in total
The Lord Kelvin- Archon
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Re: Nomic (Initiated: 4/24/15)
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Re: Nomic (Initiated: 4/24/15)
aw nah, I'ma extend my journey by 2 days.
Title: Heretic
Score: 10
Gold: 316
Title: Heretic
Score: 10
Gold: 316
The Lord Kelvin- Archon
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Re: Nomic (Initiated: 4/24/15)
Title: Alchemist
Score: -13
Yes, we're doing this again.
319. If three consecutive 6s are rolled, the DEMON LAWD is summoned. Aw naw! Every turn it is alive, the DEMON LAWD will attack a player at random, removing 2 points from their score. The target is determined by a die roll by the player whose turn it is. Players may challenge the DEMON LAWD to a duel, rolling dice for both parties, or throw any grenades they have at it, which the DEMON LAWD cannot throw. The DEMON LAWD loses 1 HP upon losing a duel or the detonation of a grenade it holds. A player may also choose to appease the DEMON LAWD by sacrificing 1 point to it. This heals the DEMON LAWD for 1 HP, but if the player is selected for attack in the next turn, they do not lose any points. The DEMON LAWD starts with 10 HP and dies upon reaching 0. The one who slays the DEMON LAWD gains the permanent title of “Demon Slayer”.
Score: -13
Yes, we're doing this again.
319. If three consecutive 6s are rolled, the DEMON LAWD is summoned. Aw naw! Every turn it is alive, the DEMON LAWD will attack a player at random, removing 2 points from their score. The target is determined by a die roll by the player whose turn it is. Players may challenge the DEMON LAWD to a duel, rolling dice for both parties, or throw any grenades they have at it, which the DEMON LAWD cannot throw. The DEMON LAWD loses 1 HP upon losing a duel or the detonation of a grenade it holds. A player may also choose to appease the DEMON LAWD by sacrificing 1 point to it. This heals the DEMON LAWD for 1 HP, but if the player is selected for attack in the next turn, they do not lose any points. The DEMON LAWD starts with 10 HP and dies upon reaching 0. The one who slays the DEMON LAWD gains the permanent title of “Demon Slayer”.
Re: Nomic (Initiated: 4/24/15)
The member 'Corenat Rovarnus' has done the following action : Dice Roll\'d
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Re: Nomic (Initiated: 4/24/15)
Title: Heretic
Score: 10
Gold: 316
Rolling for Gold Rush
Score: 10
Gold: 316
Rolling for Gold Rush
The Lord Kelvin- Archon
- Nasuverse PhD
Posts : 2510
AwesomeSauce : 41
Re: Nomic (Initiated: 4/24/15)
The member 'The Lord Kelvin' has done the following action : Dice Roll\'d
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