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God Servant Battles 4

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winner?

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God Servant Battles 4 Empty God Servant Battles 4

Post by dinasemrys on 2010-10-25, 17:47

Rider vs Caster
Ground: Firm (Concrete)
Obstacles: Wide Objects (Cars)
Space: Medium (Bridge)
Mana Resources: Good

Rider
Spoiler:

Rider
Odin
Chaotic Good

Skills:
Strength: C+ 5.5
Endurance: C 5
Agility: C+ 5.5
Mana: A 9
Luck: E 0

Abilities:
Name: Clairvoyance 5
Rank: A
Superior perception of reality. Allows precognition (the ability see into the future) of all events within 3 days time. Visions of important events that could harm the user will be seen regardless of the 3 day time limit. Superior visual perception and the ability to see through solid objects are also granted.]

Riding 5
Rank: A
Able to ride all beasts besides dragon kind

Noble Phantasm
Gungnir A anti-unit 10
Gungnir (Old Norse “swaying one”) is Odin's magical spear; it always hits its mark and always kills. Can be used as a throwing as a throwing or stabbing spear. The spear can perform an instant kill if the targets Luck is bellow C if the targets luck is either at or above B it will deal severe damage.

Sleipnir
Support rank A 10
In Norse mythology, Sleipnir (Old Norse "slippy" or "the slipper") is an eight-legged horse. While mounted all of Odin’s stats besides mana go up by 2 and the horse can travel up to mach 3 speeds.

Caster
Spoiler:

True Identity: Ouranos, Lord of the Sky (Uranus)
Class: Caster
Alignment: Lawful Evil

Stats: 10
Strength E(0)
Endurance E(0)
Agility E+(1)
Mana A(9)
Luck E(0)

Abilities: 12
Name: High-Speed Divine Words
Rank: EX(7)
Description:The power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. Effects on the level of true magic can be cast at the speed of Single-Action spells. Typically, Ouranos commences a barrage of vaporizing sunbeams, starsteel meteors, or freezing comets from any direction, which can instantly change the environment's temperature to either extreme of the spectrum.

Name: Imperial Privilege
Rank: EX(7)
Description: Due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained as well for only a short period of time. Ouranos can choose from Clairvoyance A, Knowledge of Respect and Harmony B, Vitrification B(Mental Interference protection), Military Tactics A, and Prana Burst A. Under minimal mana conditions, Ouranos can possess 1 skill for 1 hour and 2 skills for half an hour, time and potency increasing as conditions become more favorable.

Noble Phantasms: 15
Name: Heaven's Might
Rank: EX(12)
Type: Anti-Unit(1)
A reality marble, enveloping enemies in Ouranos' domain, the airless vacuum of deep space, allowing mostly unimpeded travel in all 3 dimensions. Enemies with less than C rank Mana and/or without magic resistance will fall into a Tartarian Gate(Black Hole), effectively removing their ability to move more than a foot from their anchored position and obstructing their view above and below. Those with protection will have Endurance, Agility, and Mana reduced by 2 from the extreme conditions(mana vacuum, no friction, heat loss). Alternatively Ouranos can focus the immense pressure of the entire heavens down upon a single unit, sealing any ability or noble phantasm of any rank (preventing its use in any way whatsoever besides stat bonuses) for 5 turns, but the tartarian gate effect does not apply. When switching effects, the other effect is nullified. Can only switch once every 2 turns.

Name: Pantheon Company
Rank: EX(12)
Type: Anti-Army(2)
Ouranos retains the control of his first generation progeny which he can summon forth at will. He can call forth either Titans, Hekatonkires(Hundred-Handed), Elder Cyclops, or a combination. This is enhanced by Military Tactics if it is active. The maximum amount that can be summoned in mana conditions are as follows - None: 5 Sufficient: 10-15 Good: 30 Extremely High: 50 On Territory: 75-100

Hekatonkires stats and ability:
Strength: A
Endurance: A
Agility: B
Mana: E
Luck: E

Eternal Arms Mastership (lol arms)
Rank C
Prevents degradation of fighting skills when under the effect of mental hindrance. Due to their many limbs and multiple heads they are skilled in the use of several weapons, ranged and melee.

Titan stats and ability:
Strength: B
Endurance: C
Agility: A
Mana: E
Luck: E

Protection from Arrows rank C
Increased defense against ranged attacks by predicting the projectile trajectory through exceptional means such as hearing the sound of air being cut or sensing the killing intent of the enemy.

Elder Cyclops stats and ability:
Strength: D
Endurance: E
Agility: C
Mana: B
Luck: E

Projectile(Lightning) A
Expertise for throwing projectile weapons

True Eye of the Mind Rank C
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
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Post by Xenoe on 2010-10-25, 17:58

A mounted rider can effectively combine clairvoyances and gungnir to spear ouranos from above by throwing the spear into the air and having it spear caster in the head, no way in heck will caster be able to dodge with his physical ability.
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Post by kaede on 2010-10-25, 18:41

Rider uses Gungnir Casters luck is bellow C rank so its an instant kill.
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Post by dinasemrys on 2010-10-25, 18:47

btw everyone, remember to read this:
Alternatively Ouranos can focus the immense pressure of the entire heavens down upon a single unit, sealing any ability or noble phantasm of any rank (preventing its use in any way whatsoever besides stat bonuses) for 5 turns
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Post by Capitalist Pig on 2010-10-25, 18:53

quick questions: Is Gungnir still guaranteed to hit the mark if the luck is above B?
And has anyone noticed that Sleipnir is more powerful than A mad enhancement?
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Post by Xenoe on 2010-10-25, 18:54

and what happens at C+ rank luk? very severe damage but not instant death? plus is that two ranks or two points?
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Post by dinasemrys on 2010-10-25, 18:58

i interpreted it as 2 points. Since anything else is too much.
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Post by Xenoe on 2010-10-25, 18:59

k then its fine, but ouranos's ability is unclear too.
A reality marble, enveloping enemies in Ouranos' domain, the airless vacuum of deep space, allowing mostly unimpeded travel in all 3 dimensions. Enemies with less than C rank Mana and/or without magic resistance will fall into a Tartarian Gate(Black Hole), effectively removing their ability to move more than a foot from their anchored position and obstructing their view above and below. Those with protection will have Endurance, Agility, and Mana reduced by 2 from the extreme conditions(mana vacuum, no friction, heat loss). Alternatively Ouranos can focus the immense pressure of the entire heavens down upon a single unit, sealing any ability or noble phantasm of any rank (preventing its use in any way whatsoever besides stat bonuses) for 5 turns, but the tartarian gate effect does not apply. When switching effects, the other effect is nullified. Can only switch once every 2 turns.
Does the power reducing function even though he doesn't get stuck in a hole?
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Post by dinasemrys on 2010-10-25, 19:00

Yeah, the hole is only for the C rank.
The NP kill is something else
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Post by InteroVegas on 2010-10-25, 19:02

I read, "Instant kill on below C rank luck" and "never misses", and I also see Ouranos' luck as "0". GG, from a stupidly far distance Odin can preemptively kill Ouranos.
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Post by dinasemrys on 2010-10-25, 19:47

Caster wins.
Someone lock this.
Ill start the next one tomorrow
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Post by Corenat Rovarnus on 2010-10-25, 19:50

What amos didn't read was that I can seal Noble Phantasms preventing their use. or maybe he's in denial because he thinks it's too cheap or misunderstood it. At least 4 of you are. Also peinan you copied the original unmodified character sheet, but I am perfectly fine with being able to seal EX anti-world phantasms.
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