BESM
+5
Corenat Rovarnus
M. Ainsel
InteroVegas
kaede
ZedSlayer
9 posters
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BESM
the rules download is currently in spam, it probably belongs here, meanwhile, is anyone other than myself and Amos interested?
ok, so far
Players
ZedSlayer - Combat Monkey
Darkgenesis - Unlimited Bladeworks
kaede
Corenat Rovarnus - Manipulator
GM
MarthMarthy
ok, so far
Players
ZedSlayer - Combat Monkey
Darkgenesis - Unlimited Bladeworks
kaede
Corenat Rovarnus - Manipulator
GM
MarthMarthy
Last edited by ZedSlayer on 2010-09-05, 00:09; edited 4 times in total
ZedSlayer- Praetor
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Re: BESM
and heres the rulebook download
mediafire.com aagsu2ll2n8r3
mediafire.com aagsu2ll2n8r3
ZedSlayer- Praetor
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Re: BESM
I want to PLAY not gm. I'm a bad gm trust me.
Edit: Have one of the global mods move it from spam to this section.
Edit2: Ok how bout for characters we use 350 pts "Mythical" level characters whith a starting stats in body mind and soul stat at one?
Edit: Have one of the global mods move it from spam to this section.
Edit2: Ok how bout for characters we use 350 pts "Mythical" level characters whith a starting stats in body mind and soul stat at one?
kaede- Archon
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Re: BESM
oh are we doing a campaign, the servant thing, or what? I mean the points available kind of revolve around the setting and stuff.
InteroVegas- Archon
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Re: BESM
I will be happy to GM, I just need to read up on he rules a bit moar.
Oh and as for setting, decide between
not-too-distant-future scifi
cyberpunk scifi
space opera scifi
modern fantasy
european fantasy
Asian fantasy
modern warfare
mech warfare
cold warfare
Edit: forgot horror stuffs
magical horror
viral horror
psychological horror
you guys vote for one or two of those, if two are picked I'll just M*A*S*H them together.
Oh and as for setting, decide between
not-too-distant-future scifi
cyberpunk scifi
space opera scifi
modern fantasy
european fantasy
Asian fantasy
modern warfare
mech warfare
cold warfare
Edit: forgot horror stuffs
magical horror
viral horror
psychological horror
you guys vote for one or two of those, if two are picked I'll just M*A*S*H them together.
Last edited by MarthMarthy on 2010-09-04, 16:31; edited 2 times in total
M. Ainsel- Executor
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Re: BESM
cyberpunk or fantasy
would you be willing to be a player and not the GM
would you be willing to be a player and not the GM
ZedSlayer- Praetor
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Re: BESM
I'd pick asian fantasy or modern fantasy.
Also what is cold warfare that like the cold war?
Also what is cold warfare that like the cold war?
kaede- Archon
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Re: BESM
It's basically a warfare espionage style campaign. No it's not war in the Artic Circles.
Basically it invovles mystery, diplomacy, and a limited use of combat situations.
Basically it invovles mystery, diplomacy, and a limited use of combat situations.
M. Ainsel- Executor
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Re: BESM
rar double post. Be more specfic than fantasy, I put three kinds of fantasies there.ZedSlayer wrote:cyberpunk or fantasy
would you be willing to be a player and not the GM
And Larry, I'm the most experienced GM here. How about after the other guys decide the setting we compete to write the best backstory and set up?
M. Ainsel- Executor
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Re: BESM
So its a senario like the cold war between the USA and the USSR. Mainly using spies to get the job done instead of armies.
kaede- Archon
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Re: BESM
Yup. It works best when mashed with something that isn't fantasy. Cold Warfare would be the least flashy of any of the possible styles. Most likely I would give you guys the Heroic point standard for a cold warfare campaign.
The fantasies are looking popular, so I would probably give you the Mystic power level for that, unless you guys wanted an empisis on horror, in which case I would give you Heroic.
Edit: oh powerofpoo I forgot, horror genres: magical horror(like umineko), viral horror(like resident evil), psychological horror (like higurashi).
The fantasies are looking popular, so I would probably give you the Mystic power level for that, unless you guys wanted an empisis on horror, in which case I would give you Heroic.
Edit: oh powerofpoo I forgot, horror genres: magical horror(like umineko), viral horror(like resident evil), psychological horror (like higurashi).
M. Ainsel- Executor
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Re: BESM
well umineko style works because they have a lot of circumstantial stuff, kinda, so that the witches don't just go permanently kill the main character.
also a cyberpunk mixed with magic is something I could go for. basically blazblue style, minus, actually thats probably one of the best examples to use for character creation.
Also this I don't get, for power flux creation, are the items generated spontaneously, or are they made in a workshop? Because it says you have to spend a point to make them permanent, but then it makes no sense that you would have to create them in a workshop if they weren't permanent. I am going for a spatial rendering type version of weapon creation, if that is how powerflux creation can actually work, otherwise I will have to switch.
also a cyberpunk mixed with magic is something I could go for. basically blazblue style, minus, actually thats probably one of the best examples to use for character creation.
Also this I don't get, for power flux creation, are the items generated spontaneously, or are they made in a workshop? Because it says you have to spend a point to make them permanent, but then it makes no sense that you would have to create them in a workshop if they weren't permanent. I am going for a spatial rendering type version of weapon creation, if that is how powerflux creation can actually work, otherwise I will have to switch.
InteroVegas- Archon
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Re: BESM
Ok, so that's
2 votes for cyberpunk
2 votes for any magic
1 vote for Asian fantasy
1 vote for Modern fantasy.
I'm starting to get an idea where this is headed. If we can get a fourth player then that'll probably settle things right there.
Also, before I write backstory, I expect to talk to each of you individually on gchat. That way we can come up with your character easier.
2 votes for cyberpunk
2 votes for any magic
1 vote for Asian fantasy
1 vote for Modern fantasy.
I'm starting to get an idea where this is headed. If we can get a fourth player then that'll probably settle things right there.
Also, before I write backstory, I expect to talk to each of you individually on gchat. That way we can come up with your character easier.
M. Ainsel- Executor
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Re: BESM
From what I understand the power flux-creation works like archers projection magic the more prana (points in this case) you spend on an item the better it is. But unlike projection magic power flux can let you make the item perminant. So in effect you can make something like gils Ea and if you pay more points you can make it last forever if your a master of that skill.
So to answer your question its generated spontaneously.
So to answer your question its generated spontaneously.
kaede- Archon
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Re: BESM
cyberpunk fantasy. not voting will cause you to receive a warning point, jk. I'm moving BESM related stuff into forum games and making a subsection.
Re: BESM
ok that works for my purposes, although I do personally find the permanency point option kinda op, I guess it depends on what it is used for, well anyways if michael is the gm he has to determine the point limit, so I will go off of that.
InteroVegas- Archon
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Re: BESM
Thats just my take on it whoever the gm is might say different.
kaede- Archon
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Re: BESM
I realize, sorry if I sounded offensive
InteroVegas- Archon
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Re: BESM
So are the character sheets actually going to be used now? xD
Zhu Yang- Archon
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Re: BESM
Nah, I'll pass.
I'd be happy to observe though, or be a NPC/cameo.
I'd be happy to observe though, or be a NPC/cameo.
Zhu Yang- Archon
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Re: BESM
but you could have the dynamic power that has control over the domain of vroop (I am dead serious)
InteroVegas- Archon
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Re: BESM
Sure, I can make up a character with those stats, but I wouldn't be in the story for long. The GM could make me one of those over-powered but expendable characters that serves as a plot-device to get the players past an area that they can't pass.
Zhu Yang- Archon
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Re: BESM
lol to do what? pass by a really fat chick, by you making her vroopy?
InteroVegas- Archon
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Re: BESM
lol
I think he means moar than that
I think he means moar than that
ZedSlayer- Praetor
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Re: BESM
The GM can get creative, there's a lot of ways to fit it in.
- Vrooping the flow of a river temporarily so the characters can run through the dry riverbed.
- Vrooping an undergound passage so it leads to the outside of the castle being sieged.
- Vrooping the sides of a Canyon, so boulders fall down from the sides, separating the enemy from the party.
- Vrooping the flow of a river temporarily so the characters can run through the dry riverbed.
- Vrooping an undergound passage so it leads to the outside of the castle being sieged.
- Vrooping the sides of a Canyon, so boulders fall down from the sides, separating the enemy from the party.
Zhu Yang- Archon
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Re: BESM
lol, your vroopmaster title fits you well
InteroVegas- Archon
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Re: BESM
Why thank you ^.^
I'll be of the VroopMaster class xD
I'll be of the VroopMaster class xD
Zhu Yang- Archon
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Re: BESM
How about an odd hermit that ocasionaly helps the party but then turns out to be an enemy later on?
kaede- Archon
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Re: BESM
what he make them so vroopy that they die of intestinal shrinkage? thats some serious dynamic power he got there.
InteroVegas- Archon
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Re: BESM
at any rate, I think we should all make 200 point level characters
Last edited by ZedSlayer on 2010-09-05, 02:21; edited 1 time in total (Reason for editing : down from 400)
ZedSlayer- Praetor
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Re: BESM
Michael is going with a 200 point build, and if he had given me 400 points, I would had some kinda ridiculous build running here, I could have gone with stacks of primal power-flux, superspeed, super strength, all the attack combat mastery, all the combat techniques, all the skills I could want, nice stats like 5 5 and 5, why not add some minor dynamic powers, on top of all the special defense. ya know what, let me just go make goku, via the weapon power (make a kamehameha, that charges and then does insta kill damage)
ok so I got my 200 point character made, he doesn't have a name or a personality yet, but for now he has his attributes and stats
Body 5
Mind 4
Soul 5
Attributes : Power Flux Major Creation 3 (10 points a level)+durability (1 point), attack combat mastery 1 (10 points a level), combat technique (precise aim, critical strike, two weapons, far shot, extended range - 2 points each), Personal Feature - Ambidexterity (1 point), special defense sleep - sleep once every 3 to 7 days (2 points), Extra action 1(15 points a level)
Skills : 1 on physical sciences engineering
2 on mechanics gunsmith
2 on mechanics armorer
1 on social sciences Theology/Philosophy
2 on Mech pilot
Defect : Marked - 3 Matrix Lines along his arms and back centering in on the back of his neck, they glow when he activates his matrix.
Recurring Nightmares - 3, an operation that tears up your entire body so people can test a new device on you, yeah thatd definitely qualify
Skeleton in the closet -6 , the gm can ask me, but it seems to kind of ruin the point if I said it out loud.
Wanted - 2, see a common theme among these defects yet?
Does this guy kick ass or what? He can make up to 24 point items, only the ridiculously strong armor and larger of space ships are out of his reach (lol makes me wonder what my guy would accomplish using primal creation, "here is my transmutation ray gun, it changes the composition of the atoms of the target") this is a jack of all trades super style, and he can dual wield stuff and then on top of that has pro gun skills. And because of attack combat mastery he can use any weapon. Because of his psionic power and the neural implant, his brain can function for much longer, and via psionic reinforcement of the system inside him he can keep his body going for longer periods of time. Of course I did have to use a lot of defect to get the Extra action in, but on the other hand the defects will all tie in well with his character, although I need to better define my skeleton in the closet.
More detail about the matrix system : It has a core piece directly placed in the brain, then it stems out along the spinal cord and then from the stem "roots" go through the remainder of the body. The whole network is made of composite materials that are very light and not adversely affected by magnetism, water, heat, etc. (of course my character himself is vulnerable to stuff). Due to practice with the system and special mental training programs my character does not need to divert all his attention to the rendering of an item, subconscious provides most of the mental power for the spatial rendering. With items the size of a rifle and below it only takes moments to render while larger objects (like mechas, power armors, the big stuff) can take anywhere from seconds to minutes to hours depending on the details of the object. As for the time duration of the rendered items, lets be fair and say as long as he has mental strength to spare on the item it persists (otherwise mechas and other similar things won't be lasting very long, I mean like minutes).
I took the gunsmith, armorer and engineering skills because this guy should have some kind of knowledge base to be able to render his weapons, armors and utilities.
*I added on durability: I think I will have it so as long as my character is conscious he can keep the items persisting, but if he is knocked out the item goes out too and if the rendered object goes out of the matrix range (30 m sound good?) it dissapates.
NOTE: you have to get melee attack, range attack or attack combat mastery, for proficiency with weapons or even unarmed attacks.
ok so I got my 200 point character made, he doesn't have a name or a personality yet, but for now he has his attributes and stats
Body 5
Mind 4
Soul 5
Attributes : Power Flux Major Creation 3 (10 points a level)+durability (1 point), attack combat mastery 1 (10 points a level), combat technique (precise aim, critical strike, two weapons, far shot, extended range - 2 points each), Personal Feature - Ambidexterity (1 point), special defense sleep - sleep once every 3 to 7 days (2 points), Extra action 1(15 points a level)
Skills : 1 on physical sciences engineering
2 on mechanics gunsmith
2 on mechanics armorer
1 on social sciences Theology/Philosophy
2 on Mech pilot
Defect : Marked - 3 Matrix Lines along his arms and back centering in on the back of his neck, they glow when he activates his matrix.
Recurring Nightmares - 3, an operation that tears up your entire body so people can test a new device on you, yeah thatd definitely qualify
Skeleton in the closet -6 , the gm can ask me, but it seems to kind of ruin the point if I said it out loud.
Wanted - 2, see a common theme among these defects yet?
Does this guy kick ass or what? He can make up to 24 point items, only the ridiculously strong armor and larger of space ships are out of his reach (lol makes me wonder what my guy would accomplish using primal creation, "here is my transmutation ray gun, it changes the composition of the atoms of the target") this is a jack of all trades super style, and he can dual wield stuff and then on top of that has pro gun skills. And because of attack combat mastery he can use any weapon. Because of his psionic power and the neural implant, his brain can function for much longer, and via psionic reinforcement of the system inside him he can keep his body going for longer periods of time. Of course I did have to use a lot of defect to get the Extra action in, but on the other hand the defects will all tie in well with his character, although I need to better define my skeleton in the closet.
More detail about the matrix system : It has a core piece directly placed in the brain, then it stems out along the spinal cord and then from the stem "roots" go through the remainder of the body. The whole network is made of composite materials that are very light and not adversely affected by magnetism, water, heat, etc. (of course my character himself is vulnerable to stuff). Due to practice with the system and special mental training programs my character does not need to divert all his attention to the rendering of an item, subconscious provides most of the mental power for the spatial rendering. With items the size of a rifle and below it only takes moments to render while larger objects (like mechas, power armors, the big stuff) can take anywhere from seconds to minutes to hours depending on the details of the object. As for the time duration of the rendered items, lets be fair and say as long as he has mental strength to spare on the item it persists (otherwise mechas and other similar things won't be lasting very long, I mean like minutes).
I took the gunsmith, armorer and engineering skills because this guy should have some kind of knowledge base to be able to render his weapons, armors and utilities.
*I added on durability: I think I will have it so as long as my character is conscious he can keep the items persisting, but if he is knocked out the item goes out too and if the rendered object goes out of the matrix range (30 m sound good?) it dissapates.
NOTE: you have to get melee attack, range attack or attack combat mastery, for proficiency with weapons or even unarmed attacks.
Last edited by Darkgenesis on 2010-09-05, 15:52; edited 3 times in total
InteroVegas- Archon
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Re: BESM
Whoa, pretty nice character there Amos.
I think I see a recuring theme in your choices there. Talk to me about backstory later on the 5th, I have something in mind.
I think I see a recuring theme in your choices there. Talk to me about backstory later on the 5th, I have something in mind.
M. Ainsel- Executor
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Re: BESM
ok, I'll be melee combat monkey, then we'll just need a buffer and ludicrous damage output and we'll be good
if I have an instakill bane how many points is that worth?
Assuming 9-12
If I pay 70 points Can I have an invulnerable Gecko as an alternate form
if I have an instakill bane how many points is that worth?
Assuming 9-12
If I pay 70 points Can I have an invulnerable Gecko as an alternate form
ZedSlayer- Praetor
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Re: BESM
Combat monkey, gecko...are you going for the worlds first Geico build?
No, you cannot transform into a freakin Gecko. That doesn't fit into a cyberpunk at all.
Larry, go back and rethink things a bit. I want a full layout of your stats next time, like what Amos did.
Edit: good lord this thing is a GMs nightmare! It basicall just tells me "have fun making everything from scratch!". It doesn't even tell me the run speed for you guys, it says something to the effect of "if you feel like you need to keep track of distances, then characters run 3*bodystat meters a round". WTF I think that something the the Battle Grid would be important! Urgggggggggh.
After one of these campaigns we are going back to pathfinder, this powerofpoo is way too vague.
No, you cannot transform into a freakin Gecko. That doesn't fit into a cyberpunk at all.
Larry, go back and rethink things a bit. I want a full layout of your stats next time, like what Amos did.
Edit: good lord this thing is a GMs nightmare! It basicall just tells me "have fun making everything from scratch!". It doesn't even tell me the run speed for you guys, it says something to the effect of "if you feel like you need to keep track of distances, then characters run 3*bodystat meters a round". WTF I think that something the the Battle Grid would be important! Urgggggggggh.
After one of these campaigns we are going back to pathfinder, this powerofpoo is way too vague.
Last edited by MarthMarthy on 2010-09-05, 11:35; edited 1 time in total
M. Ainsel- Executor
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Re: BESM
Also I did make my character assuming that we will get some advancement points, (like my attack combat mastery, needs a little boosting)
InteroVegas- Archon
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Re: BESM
Yeah you guys get like 1 point per encounter or challenge, unless you contributed nothing in which case you get what squat.
M. Ainsel- Executor
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Re: BESM
1 character point, or 1 advancement point? (advancement point = a rank up, 1 character point = well 1 point)
InteroVegas- Archon
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Re: BESM
ok so no gecko that means I get an extra 10 or so points, thanks micheal
ZedSlayer- Praetor
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Re: BESM
a ) there is no insta kill bane
b ) make a character sheet
c ) make sure you payed for stats if you have 70 points to spare you ran a 5 5 4.
d ) there is invulnerability, even if you stacked all that stuff, the way that they work, some of them would have technicalities that would allow you to get hurt.
e) your attributes should be coherent, you shouldn't have mind control, flying, dual wielding and massive damage, that would make NO sense
b ) make a character sheet
c ) make sure you payed for stats if you have 70 points to spare you ran a 5 5 4.
d ) there is invulnerability, even if you stacked all that stuff, the way that they work, some of them would have technicalities that would allow you to get hurt.
e) your attributes should be coherent, you shouldn't have mind control, flying, dual wielding and massive damage, that would make NO sense
InteroVegas- Archon
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Re: BESM
ahem, I decreased my body stat down to 0 for the gecko form(no longer there) hence the extra points.
ZedSlayer- Praetor
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Re: BESM
you dont get bonus points for an alternate form, also you don't get insubstantiality from having 0 body points, you have a minimum of 1. No I can't just say that my non existent alternate form has minimized points and thus I have extra. your character points stay consumed, even if your stats are decreased in your alternate form.
InteroVegas- Archon
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Re: BESM
I thought that there were separate pools, like with followers
ZedSlayer- Praetor
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Re: BESM
no, your alternate form is you, you do not have alternate powers in your alternate form, unless you have a split personality, so split to the point that the gm controls the second personality. Then and only then would attributes change, body stat would stay the same but mind and soul stat could shift between personalities.
InteroVegas- Archon
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Re: BESM
um ok, this is moot since I ditched the alternate form anyway
ZedSlayer- Praetor
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Re: BESM
Ok anyways, you, kaede and wayne need to post their characters, and this is not like DnD, you don't necessarily have to have a healer. Maybe in a high fantasy setting, but not in cyberpunk.
InteroVegas- Archon
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Re: BESM
fine, mechanic then
My character should be done later
Micheal, just a question, in the stting, are swords superfluous or is melee still remotely useful.
My character should be done later
Micheal, just a question, in the stting, are swords superfluous or is melee still remotely useful.
ZedSlayer- Praetor
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Re: BESM
understand the combat system and understand they are still useful. Also with super speed you can get in close real fast no? Also if you see the cyber punk, they have things called monofilament edges, these are edges that are one atom in width, thats a pretty damn sharp blade.
InteroVegas- Archon
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Re: BESM
yes, but if they snipe me, then I'm not gonna be much good, no?
ZedSlayer- Praetor
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Re: BESM
you dont die in one shot, don't worry about it and be skills.
btw if I need to fill in a different role I can, I had some other builds in mind as well (mostly the superhuman build and the psuedo holy avenger build)
btw if I need to fill in a different role I can, I had some other builds in mind as well (mostly the superhuman build and the psuedo holy avenger build)
InteroVegas- Archon
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Re: BESM
none of the skills looked that interested or fit my character concept well to me
ZedSlayer- Praetor
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