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Dubshredda Solo Stuff

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Post by InteroVegas on 2015-07-29, 06:31

Dubshredda spends a moment to think hard on the layout of the battle. The dark green tin kan umies are tearing through ork ranks to the east and the squishy umies are employing cowardly hit and run tactics to pepper and break the waves of the greentide. Clearly the greenskin ranks lack competent orks. "Dats it, nuff iz nuff. Bloodwrench gunna ruin da whole WAAAGH! by da end o' da day at dis rate. C'mon boyz! We gunna whip da west edge greenskinz into winnin kondishun." Dubshredda points at the umie forces down to the west and takes the caravan along the southwestern edge of the forces to avoid being stuck behind an unending tide of orks. All along the way he uses his dubphone and dubspeakers to call out to the greenskin forces and direct them towards the southern edge of the umies.

[Success by 6 degrees of success - on roll20]
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Post by Dekaru on 2015-07-29, 15:58

You charge forward with your truks blasting out orders for the nearby boyz to follow you around to the west. The shouting and yelling enables you to gather up a swarm of Orks who surge behind you and after an hour you lead them around to flank the squishy humies. From your vantage you can see the hill the humans are running over to attack the Ork horde. Most interestingly you can spot the enemy artillery that is blasting away from another hill behind the previous one with a number of humies sitting behind camouflaged barricades to protect them. Essentially you have the voice of taking the fight right into the charging mechanized infantries flank or charging towards the artillery emplacements.

[Your fate points have refreshed also, in the event you didn't already know]
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Post by InteroVegas on 2015-07-30, 00:55

"Towardz da kannons! Ya boyz might even prove useful if ya kan take em, but not break em! 'Nd watchout fer da 'umies hidin in da bushes!" Dubshredda charges towards the enemy artillery, praying to the great green gods Gork and Mork for success in this next stunt of his.
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Post by Dekaru on 2015-07-30, 13:42

And so you charge forward with full fury. The humie big guns turn to get better firing arcs on you and begin firing their payload. The explosives rain down into your charging horde of Orks but more Orks means stronger, stronger means fight better, and fight better means win. Unphased by the onslaught you lead the boyz through the fire and you begin to see macro battery shots land all around you into your group and the humies. The devestation is unreal but eventually your Orks make it to the "bushes" of the humans and the fight begins in earnest. Hundreds are cut down next to you by the blazes of fire while your shoota boyz return fire with copious amounts of DAKKA. Your sluggas and a couple of walkers make it into melee and begin tearing the humies apart.

The fight goes on like this for some time; bloody, deadly, and GLORIOUS! You yourself go about like an animal leaping into the human entrenched positions and tearing them apart with your powa klaw. After what feels like forever you find yourself standing atop an artillery piece placed in the chasis of a vehicle and as you tear the hull off to get at those inside you spot a truly terrifying sight. Striding through the ranks of the Orks is a lone large metal man. His power sword crackles with electricity and with quick flourishes he dissembowls several Orks at once. Simultaneously he fired shots of hot plasma from a pistol into more heavily armed Orks ending their retaliatory charges with cold precision. His black armor is covered partially by a bone white cloak and good and from the red eye holes in his helmet you can feel a palpable deadly rage.
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Post by InteroVegas on 2015-07-30, 18:39

"EEP! BLOW 'IM UP, BLOW 'IM UP! SHOOT WIT ALL DA DAKKA YA GOT." Dubshredda to the artillery emplacement and fire at the approaching tin kan 'umie. He cares very little for the inevitable friendly fire it will cause, and neither will the rest of the greenskins. What matters now is they are on the brink of repelling the human front of this battle and this much closer to saving the WAAAGH!.
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Post by Dekaru on 2015-07-30, 19:07

The Orks hurriedly try and acquaint themselves with the controls of the artillery they've managed to steal. You see three of the human artillery vehicles begin to slowly turn to bring the guns to bear on the approaching figure. You can hear the boyz inside yelling at each other and it really is a miracle that the guns are turning around at all. The black armored tin can continues his devastating advance and is now thoroughly surrounded by at least three hundred OrksOne of the guns fires and misses completely to the right blasting a sizable chunk out of the Orks around him. The other two shots fire and manage to land the blast radius with the figure within. The exploding fireballs of destruction and carnage are such that when the smoke clears eighty percent of the Orks surrounding the figure have been liquefied. You look for the black tin can but all you can find are little giblets scattered about where he had been standing moments ago. After a couple more minutes the humans on the ridge route and begin fleeing for their lives.
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Post by InteroVegas on 2015-07-30, 19:18

Dubshredda creeps out from the artillery cannon and to his mild frustration sees the humans deny them any more easy carnage with their retreat. He turns back towards the tin kan center of the fighting directs the orks to start driving to within firing range of those extra beefy white enemies. Along the way he picks up some magnoculars (inevitably fallen off a brutalized human) to get a better picture of the WAAGH!'s condition along the other front of battle.
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Post by Dekaru on 2015-07-30, 19:25

You peer through the magnoculars that still has a hand holding onto them in a death grip. You realize this gross mistake and pry the hand off and look through again. Off in the distance you see that the mechanized infantry you let escape over the hill has now joined up at the position of the dark green tin cans. You find it strange that they seem to be attacking each other more than the Orks but perhaps they just want a good fight too so they're all fighting. How nice of them...

Anyway. You look over the ranks of the WAAAGH! and see that Bloodwrench has sent jump boyz to attack the loud bike riders at will. They appear to be driving them off or at least back as many Orks are finally becoming able to start firing into the dark green tin cans position. No Ork has yet made a successful charge but there is progress now. The large amount of space DAKKA is still plummeting into the Ork positions and strangely the fire at your position has ceased as well. Weird...
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Post by InteroVegas on 2015-07-30, 20:03

Dubshredda's very soul can sense something is amiss but at the same his ork genetics and psychically empowered bloodthirst drive him toward the fighting. He drives ever onwards, trying to maneuver this satisfying object of 'umie dakka to a firing position. The further he continues, the more he feels something is distinctly wrong.
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Post by Dekaru on 2015-07-30, 22:21

And off you go with your boyz who, fresh from their victory, follow after you with renewed energy. You maneuver the group so that the Orks are perpendicular to the space marines and begin charging at the humans. The thunder of battle rattles your very bones and you can feel a titanic clash occurring ahead of you. As you crash in like a green tidal wave humans and Orks begin flying through the air as much as blood and other giblets. You cut your way giving out big Orkish yells to the heart of the humans and there you see a most peculiar sight. In a three way battle of titans you see three individuals battling it out in a glorious free for all. Another black armored tin man fights ferociously with twin power falchions dancing through the air in a blur all the while delivering powerful and masterfully placed blows. The second titan of war is Bloodwrench who somehow made his way into this conflict and is swinging his wrench in great and powerful arcs all the while firing off missiles trying to catch the other two off guard. While he fights you can hear him shout "Get outta here green kan! Dis black kan id mine!" The third, final, and obviously best of the three covers his dark green armor in a brown cloak. Lacking the hood he instead dons armor of incredible craftsmanship with a blade unlike any you have ever seen. The most striking feature is his helmet, a magnificent piece of armor with two eagle wings stretching up and back with red feathers and a golden lion sitting on the forehead. So awestruck are you by these three's fighting that even you can't help but feel horribly outclassed.
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Post by InteroVegas on 2015-07-30, 22:53

Dubshredda swallows down his hesitation. Bloodwrench and these two awesomely armored foes are among the strongest beings he has ever witnessed on the battlefield. Chances are, Dubshredda will not live through this fight if he jumps into it. But. HE. IS. ORK. And he will have glorious combat.

"WAAAGH!"

Dubshredda charges at the foe with the magnificent feathered helmet.
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Post by Dekaru on 2015-07-30, 23:25

You charge in, probably against your better judgement, and go for glory. All you can think about is the great big moon ship and that that helmet can get you one step closer to it. With a roar you blitz past the honor guard surrounding the battle as the rest of the boyz following you distract them. With power klaw raised you swipe in and find yourself hitting on the dark green monstrosity before you. Apparently unphased, the dark green tin can continues to press the assault on the other two and with a quick double slice he breaks through the defenses of the black armored tin can and lopping one of his arms off but the other is deflected by the remaining blade.

You hear Bloodwrench shout out "Tin man you ain't gonna steal my prize! WAAAAGH!!!" and with that he charges in swinging against the warrior. You press your assault in an attempt to bring down the titan but you struggle to land a blow and he with a quick step in the monster delivers two blows to Bloodwrench. The first of the blows strikes straight through the Orks gut and Bloodwrench lets out a roar of pain and with a flash of lighting the exquisite blade rends straight up through the Orks torso, cleaving the head in two and causing the body to burst into flame. Absolutely horrified you press your desperate assault and manage to bite in with your klaw. Fed up with your attempts on his life he dark green monster delivers some precise swipes and wounds you fairly severely but mostly superficially. In a moment of clarity you flee from the battle and the last you see of the titanic battle you barely escaped from is the dark green victor striding forward towards the black armored one while the honor guard close in and subdue him.
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Post by InteroVegas on 2015-07-31, 04:25

As Dubshredda withdraws from the center of the carnage he orders wave after wave of boys to hold off the frontline. Eventually the Kaptin reaches his modified "Dubtrukks" (even while wounded he has an amazing talent for naming). As an ork with intelligence on par with scholars of the imperium and even the spesh meheens he has pieced together that once the man with the feathered helmet evacuates the battlefield macrobattery will once again rain from the sky. With the bulk of the WAAAGH! so tightly concentrated on this battlefield an orbital bombardment would decimate the forces and bring the WAAAGH! to a screeching stop. Dubshredda commits himself to doing what he must to scatter the ork forces to the forests and mountain canyons and banks on his ability to rally the orks at a later time (within the next HALF DECADE or so). With a heavy heart Dubshredda leads his Dubtrukk caravan through the battlefield crying out "DA WARBOSS BE DED, BLOODWRENCH BEEN GUTTED BY DA TIN KANZ. 'DERES NO WAAAGH! WITOUT UH WARBOSS. ALL OF YOUZ GET OUTTA HERE, GIT GONE GREENSKINZ!" Once a significant portion of the greentide disperses Dubshredda turns away from the battle and makes way for his encampment. He knows that no small amount of orks will not relent regardless of what he says, he can only pray to Gork and Mork that enough orks survive the battle to fight as a WAAAGH! another day.

[Command check success with 12 degrees of success ... soooooo]
[It should be noted if Dubshredda makes it to safety he will rest for two days to restore his health to full.]
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Post by Dekaru on 2015-07-31, 12:20

With your tremendous presence you summon up a command so great that it will surely go own in legend "RUN THE FUCK AWAY!!!" You command so well that just about every Ork scatters so perfectly that even the dark green tin men seem confused at how well they retreat. Within a half an hour Orks are running amok in every direction possible and the ensuing macrobattery strikes only cause minimum damage.

You drive your truks back to your camp with your boyz many of whom have survived the battle to recover and concoct a new plan. You rest for two days to heal and the next time you stride from your little shack you notice that every single boy looks depressed and that there is rampant fighting among the ranks.
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Post by InteroVegas on 2015-07-31, 13:52

Immediately after his recovery Dubshredda reels his own boyz back under his control. He can force them to patch up the truks but he can't force their moods to improve. His boyz need a skirmish to disperse the tight grip of melancholy around them. Dubshredda spends a couple hours cannibalizing parts of his base to create the greenskin equivalent of a vox broadcaster. To be precise, parts of the building have been converted into a broadcaster. Once Dubshredda is satisfied with quantity of spikey bits on the broadcasting tower Dubshredda pulls his Dubtrukks around to deliver an announcement to his camp. "Lissen' up boyz. Ya ain't gotz uh fight 'nd but I'm still ur effin boss. As long as I breathe yur gunna do wat I say 'nd now I say we gunna find ourselvez uh new fight. Now let's. Get. HUNTING!"

With or without an enthusiastic response from the boyz Dubshredda orders most of them to cram into the truks. If any meks have wandered to his camp he's set them to the task of building up more truks and speedaz. Dubshredda leaves camp with as much as many as he can transport and heads west in search of human settlements and outposts. He reasons that there will be few villages so close to the city Bloodwrench was aiming to pillage and must thus travel away from the battlefields of three days prior. If he can just raise the morale of his own forces he'll be able to rally the others (or at least a sizable chunk).
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Post by Dekaru on 2015-07-31, 14:54

You have in fact picked up some mekboys, three to be exact; their names are Gearbite, Redgrill, and Screwbit. They set about making some extra truks to move the boyz with and soon enough you're back on the trail. After about three weeks of wandering you manage to find a small human town composed of seventy-two houses (they're more tool sheds really) surrounded by fields of crops. Using some cunnin' you have the brilliant idea of heading to a vantage point and look out with your new magnoculars. Over a day and night you count about two hundred and fifty humans in the village with only minimal guards.
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Post by InteroVegas on 2015-07-31, 15:55

Dubshredda coordinates his boyz to circle around the village in preparation for a night raid. This way his boyz can sweep through the town in a flash of green. They wait for nightfall and not a minute after. Dubshredda leads the charge and bellows out "LEZ GET SUM FRESH BLOOD 'ND SLAVES BOYZ! BREAK EVERYTHIN'! 'AVE A BLAST! DIS BE A PARTY WE WONT FERGET SOON! DUN'T LET ANY O DEM ESCAPE!!! WHEEEHEEEHEEE!!!!" When Dubshredda closes in on the settlement he orders the orks to work their way from the outside in, to close their circle of death and brutality slowly and steadily around the 'umies.

[Command test with 11 degrees of success]
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Post by Dekaru on 2015-07-31, 19:13

You murder them all, post your victory party
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Post by InteroVegas on 2015-07-31, 19:36

Dubshredda blares the dubtrukk dubspeakers as a victory cry. The boyz get to demolishing every shed and breaking every tool. The human screams are drowned out by the ork cheers and revelry. In the midst of the chaos Dubshredda goes about sequestering slaves for questioning about the nearby lands. He beats the first slave to death in front of the others and coerces them into making maps for him. He forces each of them to make the maps separately and checks them for any wild inconsistencies. He keeps five human slaves around for their 'umie know wotz and questions them for the whereabouts of the nearest settlements.

[Intimidate with 5 degrees of success.]
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Post by Dekaru on 2015-07-31, 20:33

[img]Dubshredda Solo Stuff - Page 2 Untitl10[/img]
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Post by InteroVegas on 2015-07-31, 20:47

Dubshredda and his orks construct a vox relay from the rubble of the village. Even if it only operates at a fraction of the strength of the base relay it will have to do. Dubshredda tries to make contact with the base.
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Post by Dekaru on 2015-07-31, 21:24

"Crrrk! This is Big Green one we copy. Crrk!" it's obvious the Ork on the other end from the base is making the sounds and it's not the radio.
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Post by InteroVegas on 2015-07-31, 22:14

"Dis iz yur boss, Kaptin Dubshredda. Buncha dayz west o' da base is a city full of 'umies in da woodz. We gunna loot it fer bitz and glory. Tell da boyz if dere slow dere wont be any fightin left fer 'im. 'Nd send a mek over 'ta dis place wit anutter buncha boyz. Tell 'im ta take dis stuff 'nd make a base in da hillz."

Dubshredda finishes up the vox cast and sets out for the southwestern town with his group of boyz in hopes of repeating their recent victory. If a supply line can be secured between the southwestern forest, the hills and base Dubshredda can move into the next stage of conquest.
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Post by Dekaru on 2015-07-31, 23:26

"Crrk! Roger that Green Kaptin. Papa Green is alpha one niner. Operation Green Party is a go. Crrk!" Even though the Crrk sound as been said you start to hear a lot of noise in the background.

And so the epic quest of looting poor human settlements begins. probably fulfilling every possible reason for humanities xenophobic nature in the process. As you make your way to the next village you pillage and plunder several trade caravans heavy with food. You and your boyz take the opportunity to alleviate them of their goods and lives and then proceed to party again. Unfortunately it seems that every slave you take dies a couple of days later. They make excuses of "dehydration", "starvation", and "the Orks killed Jimmy last week." And so after a period of six months you find yourself overlooking the next village which has exactly the same setup as the last one. The boyz you asked for from the base have arrived, and, in fact all of them came. Unable to resist a good fight and shiny bits they all came despite your orders not to.
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Post by InteroVegas on 2015-07-31, 23:49

During those six months Dubshredda leads a raiding campaign on the (immense?) southern lands depicted on the maps. At first he leads his boyz into ferocious assaults on caravans and small villages and burns the image of the victorious Kaptin Dubshredda into the minds of his boyz. Boyz begin to trickle slowly in from the woodwork, attracted by the excited WAAAGH! field surrounding Dubshredda and his boyz who are happy from the past few weeks of looting and murdering. After a while the slow trickle has built up enough forces for Dubshredda to delegate the operation of a second raiding party, approximately 8000 boyz in size, to his most promising ork pillager: Gazgarilla. They are afforded a small platoon of trukks converted from the wrecked equipment found in the imperial settlements. During the initial days of Gazgarilla's expeditions Dubshredda establishes a laboratory and creation of an underground ork fortress within the hills. There in the subterranean and now profusely muggy and orkoid filled caverns Dubshredda works day and night on the creation of an item that will serve to make Dubshredda look even more leader-like, a suit of mega-armor. He cannibalizes all sorts of undoubtedly useful electrical components, valves and other intricate metal bits looted from humans in his effort. After a week of constant toiling, Dubshredda fails to create a suit of mega armor. Upon his emergence he is happy to hear Gazgarilla has looted much of the open lands depicted on the map, despite failing to bolster the ork ranks. Dubshredda gathers his own boyz and sends a communication to Gazgarilla's company that a siege on the northwestern village is in order, and from there, the northern lands.
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Post by Dekaru on 2015-08-01, 00:22

And so the great gathering went under way. Slowly but surely the Orks began building up their numbers. They set up an underground complex amidst the caves near the city and peculiarly enough never did a scouting party come to investigate the Orks positions. After the first six months large plumes of smoke became visible from the direction of the city. Not daring to risk the ire of the dark green tin cans another six months go by as the Orks scavenge among scrap and build their numbers. In that time the meks manage to build an auger array (really it's a bunch of pointy pieces of metal but Orks man) and you begin scanning the area around the planet. Much to your and everyone's joy there isn't a single ship detected nearby.

And then the great scavenging began. swarming over the hillside the Orks went into the ruins of the city and began taking every last piece of metal they could. Every last human on the planet was hunted down and killed for bloody sport all the while more and more Orks began to pour in. After a year and a half (two and a half years now) the Ork horde under your command numbers three hundred thousand. The meks have fashioned for you a fanciful suit of mega armor complete with flashy bits to make you stand out. At the height of the Ork celebration a colossal shape forms in the sky overhead blotting out the sun with its bulk. A SPACE HULK!

The meks tell you they know how to get to it and that they think it'll take them to wherever the next fight is. All the Orks jump about in glee at the possibility of more fights and loot and with great vigor all begin work to reach the gargantuan piece of junk.
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Post by InteroVegas on 2015-08-01, 00:31

Dubshredda points skyward, towards the looming spacehulk and declares "UP WE GO GREENSKINZ! DIS PLANET HAZ BEEN PILLAGED. BY DA GLORY OF GORK, MORK [AND GM] WE 'AVE BEEN BROUGHT DA CHANCE TA MAKE A KROOZA!!!!!!". Dubshredda, having spent a quarter of a decade on this planet and shamefully hiding from tin kanz he is eager to travel the void once more.
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Post by Dekaru on 2015-08-01, 00:43

UP, UP, AND AWAY YOU GO!!! The meks manage to build space capable shuttle and you arise, no, ASCEND TO THE HEAVENS! As you rise up you see through the port of your shuttle a large conglomeration of smaller ships. You swear it's enough scrap to build a whole cruiser equivalent. And with the scrap available you have the capacity to build a ship of great proportion (some would say 70 SP worth). And thus a lot of time goes into building the new Krooza
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