Zerg tactics
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M. Ainsel
ZedSlayer
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Zerg tactics
Please keep the arguing to a minimum.
ZedSlayer- Praetor
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Re: Zerg tactics
But then that wouldn't be remotely entertaining...
M. Ainsel- Executor
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Re: Zerg tactics
By minimum I mean I don't give a shit. argue fight just don't kill anyone to the point where I can't bring them back to life.
ZedSlayer- Praetor
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Re: Zerg tactics
.... not really a tactic, if terran bc spams or protoss carrier spams, or zerg devourer and guardian spams then ur screwed with only ultralisks
The Lord Kelvin- Archon
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Re: Zerg tactics
Oh no you don't ultralisks are so tall they can claw at stuff in the air!!
guardian spam with scourge reserves. because vespene gas is unlimited
guardian spam with scourge reserves. because vespene gas is unlimited
Re: Zerg tactics
Lurkers, lots of Lurkers. They're a economy killer, base killer, and defender all in one annoying, burrowing package.
M. Ainsel- Executor
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Re: Zerg tactics
Oh yeah, actually michael lurkers are an AWESOME strategy. Use it as much as you want, I assure you it will ALWAYS work beautifully.
Sample Battle:
Phase 1. Michael evolves lurkers and starts bunker hopping them towards my base. Meanwhile, I make a photon wall.
Phase 2. Michael evolves even more lurkers and surrounds his base with them while hopping his lurkers towards key choke points. Meanwhile, I spam carriers.
Phase 3. This would best be described in a comic drama:
Mykal's lurkers: OMG I found ur base! Hay guess what I'm in ur base killin ur doodz!
*I fly my carriers right over his lurker defense army*
"wuh? how come those yellow donut things can see me? why are all my little guys dying?"
*Carrier(s) has arrived (in michael's base)*
Lurkers defending michael's bases:
"Hey, did you hear something?"
"Nope."
"Where'd all our hives go?"
"Dunno lol"
Sample Battle:
Phase 1. Michael evolves lurkers and starts bunker hopping them towards my base. Meanwhile, I make a photon wall.
Phase 2. Michael evolves even more lurkers and surrounds his base with them while hopping his lurkers towards key choke points. Meanwhile, I spam carriers.
Phase 3. This would best be described in a comic drama:
Mykal's lurkers: OMG I found ur base! Hay guess what I'm in ur base killin ur doodz!
*I fly my carriers right over his lurker defense army*
"wuh? how come those yellow donut things can see me? why are all my little guys dying?"
*Carrier(s) has arrived (in michael's base)*
Lurkers defending michael's bases:
"Hey, did you hear something?"
"Nope."
"Where'd all our hives go?"
"Dunno lol"
Re: Zerg tactics
Flying infested Terran command center. Its funny. Land it somewhere out of sight but close to enemy base. Set rally inside of enemy base. Hilarious.
Xenoe- Praetor
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Re: Zerg tactics
you can always be annoying, in a standstill match use your queens right to broodling their units. Though that no longer applies in sc2.
Guest- Guest
Re: Zerg tactics
please try to keep this only on sc1+ sc1x
ZedSlayer- Praetor
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Re: Zerg tactics
but i kinda assume that even the usual hackers are going to buy this game, i mean cmon, its kinda a legendary video game. and sc2 is next month peoples.
Guest- Guest
Re: Zerg tactics
Then we'll hax it ...next month and we'll talk about it ... next month
ZedSlayer- Praetor
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Re: Zerg tactics
aw man not even kerrigan + raynor? cmon....ZedSlayer wrote:please try to keep this only on sc1+ sc1x
Re: Zerg tactics
the beta is out, and we can't hax it, there is no lan. Also you have to login to use the basic single play ops also, so with out their code there is no point.
Guest- Guest
Re: Zerg tactics
fine, then, we'll just buy it when it comes out, then we'll discuss it
btw baneling spam
btw baneling spam
ZedSlayer- Praetor
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Re: Zerg tactics
also, u can still burrow hydralisks right outside the other doodz bases and kill any thing that tries to get out
Works even better with zrgling support
Works even better with zrgling support
ZedSlayer- Praetor
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Re: Zerg tactics
you mean lurkers cuz hyrdas would have to un burrow the whole time, otherwise thats a generic camp outside their base strategy that any race can pull off.
InteroVegas- Archon
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Re: Zerg tactics
yeah, spam lurkerz, back them up with Hydraliskz 4 anti air, and maybe zerglings to die like the bitches they are
ZedSlayer- Praetor
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Re: Zerg tactics
zergling support is worthless . . . utterly worthless, they are built to be good at what they are commonly used for, mass rushing. which against in itself is most efficient against other zerg, then decent against protoss, then least effective against terran.
Don't get me wrong it still does alot of damage to each, just terran can lift off, and now in sc2 they can bring their scv's with em, +the barracks supply depot block up is plain crazy agaisnt zergling rush (when terran has higher ground it is super efficient).
Don't get me wrong it still does alot of damage to each, just terran can lift off, and now in sc2 they can bring their scv's with em, +the barracks supply depot block up is plain crazy agaisnt zergling rush (when terran has higher ground it is super efficient).
InteroVegas- Archon
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Re: Zerg tactics
yeah, the Zerglings are there to soak up fire
ZedSlayer- Praetor
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Re: Zerg tactics
not worth it, against upgraded units they soak up 1 shot, there is much more efficient things you can do then spend 25 mineral per shot that comes from the other team, also to have enough zerglings to do that you would have to cram so many in front of your hyrdas and such that the hydras wouldnt be able to hit the opponent. Also against flying units that doesn't do squat and against mutalisk mobs thats worthless.
InteroVegas- Archon
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Re: Zerg tactics
yes, but against an incompetent opponent, and will mass attack the first thing to unburrow.
You could probably anti air devourers instead of hydralisks
You could probably anti air devourers instead of hydralisks
ZedSlayer- Praetor
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Re: Zerg tactics
yes larry, that's a GREAT tactic against incompetent opponents. Now, raise your hand if you're incompetent and also a player worth beating! anyone?
Re: Zerg tactics
*points at sandow*
InteroVegas- Archon
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Re: Zerg tactics
sandow's worth beating? Yes, we must all congratulate you because you beat sandow at a game he's never played before!
Re: Zerg tactics
oh I was just talking about the first part.
InteroVegas- Archon
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Re: Zerg tactics
Lets get back on topic
InteroVegas- Archon
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Re: Zerg tactics
k
ummmm
scourge spam to knock out air support?
ummmm
scourge spam to knock out air support?
ZedSlayer- Praetor
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Re: Zerg tactics
group kamikaze of scourge, good way to kill of most weak ships and hamper even groups of the toughest ones.
InteroVegas- Archon
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Re: Zerg tactics
yeah but leaves major to b desired 4 anti ground, since thier explosions don't affect ground targets, maybe gaurdians?
ZedSlayer- Praetor
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Re: Zerg tactics
no, scourge are a really convenient unit because you can easily adjust teh number of them you have for use against air and they will still be effective, if the opponent went heavy air you should use some ground to do mop up work, if they balanced out then you will need to get some technical advantage based on the inherent abilities of the units. If they have more ground then air, don't use a scourge swarm duh.
InteroVegas- Archon
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Re: Zerg tactics
yes i was talking about for anti base
ZedSlayer- Praetor
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Re: Zerg tactics
anti base you can try a mutalisk orgy, if the opponent has buildings packed together, which most often they do, you can get a lot of spread damage on it.
Ultralisks are good hitters if you can spare the resources.
Generic units can work if nothing else, like hyrdalisks or zerglings.
Ultralisks are good hitters if you can spare the resources.
Generic units can work if nothing else, like hyrdalisks or zerglings.
InteroVegas- Archon
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Re: Zerg tactics
mutalisks would work better as guardian deployment vessels, more damage, shorter time, tougher to kill
ZedSlayer- Praetor
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Re: Zerg tactics
Guardians are over rated, you are a zerg in their base, whatever units you needed to kill must be long gone, or at another expansion. Guardians are more awesome for unit killing.
InteroVegas- Archon
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Re: Zerg tactics
yes but they're slow, without excellent ambushing they won't be able to get in a hit, also while in egg, they like 10 armor and like 200 hp, thus they are very difficult to kill whilst evolving from mutalisks
ZedSlayer- Praetor
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Re: Zerg tactics
Their being invincible as an egg doesn't help much when you are using them though.
InteroVegas- Archon
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