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Zerg tactics

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Zerg tactics Empty Zerg tactics

Post by ZedSlayer 2010-05-26, 21:11

Please keep the arguing to a minimum.

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Post by M. Ainsel 2010-05-26, 21:34

But then that wouldn't be remotely entertaining...
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Post by ZedSlayer 2010-05-27, 15:36

By minimum I mean I don't give a shit. argue fight just don't kill anyone to the point where I can't bring them back to life.

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Post by Guest 2010-05-28, 16:46

to start with the most widely reknowned zerg tactic:
zergling rush

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Post by ZedSlayer 2010-05-28, 16:48

Hydralisk spam

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Post by Guest 2010-05-28, 16:52

this may sound farfetched but towards the end of the game, ultralisk spam

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Post by The Lord Kelvin 2010-05-28, 17:05

.... not really a tactic, if terran bc spams or protoss carrier spams, or zerg devourer and guardian spams then ur screwed with only ultralisks
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Post by Corenat Rovarnus 2010-05-28, 17:21

Oh no you don't ultralisks are so tall they can claw at stuff in the air!! Razz Razz Razz Razz

guardian spam with scourge reserves. because vespene gas is unlimited Very Happy
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Post by M. Ainsel 2010-05-28, 18:58

Lurkers, lots of Lurkers. They're a economy killer, base killer, and defender all in one annoying, burrowing package.
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Post by Guest 2010-05-28, 19:21

sry but a simple air to ground + detector gets the lurker strategy pwned

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Post by Corenat Rovarnus 2010-05-28, 20:01

Oh yeah, actually michael lurkers are an AWESOME strategy. Use it as much as you want, I assure you it will ALWAYS work beautifully.

Sample Battle:
Phase 1. Michael evolves lurkers and starts bunker hopping them towards my base. Meanwhile, I make a photon wall.
Phase 2. Michael evolves even more lurkers and surrounds his base with them while hopping his lurkers towards key choke points. Meanwhile, I spam carriers.
Phase 3. This would best be described in a comic drama:
Mykal's lurkers: OMG I found ur base! Hay guess what I'm in ur base killin ur doodz!
*I fly my carriers right over his lurker defense army*
"wuh? how come those yellow donut things can see me? why are all my little guys dying?"
*Carrier(s) has arrived (in michael's base)*
Lurkers defending michael's bases:
"Hey, did you hear something?"
"Nope."
"Where'd all our hives go?"
"Dunno lol"
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Post by Xenoe 2010-05-28, 20:54

Flying infested Terran command center. Its funny. Land it somewhere out of sight but close to enemy base. Set rally inside of enemy base. Hilarious.
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Post by Guest 2010-05-28, 21:54

you can always be annoying, in a standstill match use your queens right to broodling their units. Though that no longer applies in sc2.

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Post by ZedSlayer 2010-06-02, 23:04

Mutalisk Gangrape

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Post by Guest 2010-06-02, 23:05

infesters from sc2

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Post by ZedSlayer 2010-06-05, 16:19

please try to keep this only on sc1+ sc1x

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Post by Guest 2010-06-05, 20:30

but i kinda assume that even the usual hackers are going to buy this game, i mean cmon, its kinda a legendary video game. and sc2 is next month peoples.

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Post by ZedSlayer 2010-06-05, 21:15

Then we'll hax it ...next month and we'll talk about it ... next month

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Post by Corenat Rovarnus 2010-06-06, 07:27

ZedSlayer wrote:please try to keep this only on sc1+ sc1x
aw man not even kerrigan + raynor? cmon....
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Post by Guest 2010-06-06, 08:26

the beta is out, and we can't hax it, there is no lan. Also you have to login to use the basic single play ops also, so with out their code there is no point.

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Post by ZedSlayer 2010-06-10, 18:00

fine, then, we'll just buy it when it comes out, then we'll discuss it
btw baneling spam

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Post by ZedSlayer 2010-06-14, 22:36

also, u can still burrow hydralisks right outside the other doodz bases and kill any thing that tries to get out
Works even better with zrgling support

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Post by InteroVegas 2010-06-14, 23:06

you mean lurkers cuz hyrdas would have to un burrow the whole time, otherwise thats a generic camp outside their base strategy that any race can pull off.
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Post by ZedSlayer 2010-06-14, 23:14

yeah, spam lurkerz, back them up with Hydraliskz 4 anti air, and maybe zerglings to die like the bitches they are

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Post by InteroVegas 2010-06-14, 23:30

zergling support is worthless . . . utterly worthless, they are built to be good at what they are commonly used for, mass rushing. which against in itself is most efficient against other zerg, then decent against protoss, then least effective against terran.

Don't get me wrong it still does alot of damage to each, just terran can lift off, and now in sc2 they can bring their scv's with em, +the barracks supply depot block up is plain crazy agaisnt zergling rush (when terran has higher ground it is super efficient).
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Post by ZedSlayer 2010-06-15, 13:22

yeah, the Zerglings are there to soak up fire

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Post by InteroVegas 2010-06-15, 16:20

not worth it, against upgraded units they soak up 1 shot, there is much more efficient things you can do then spend 25 mineral per shot that comes from the other team, also to have enough zerglings to do that you would have to cram so many in front of your hyrdas and such that the hydras wouldnt be able to hit the opponent. Also against flying units that doesn't do squat and against mutalisk mobs thats worthless.
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Post by ZedSlayer 2010-06-16, 09:30

yes, but against an incompetent opponent, and will mass attack the first thing to unburrow.
You could probably anti air devourers instead of hydralisks

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Post by Corenat Rovarnus 2010-06-16, 10:19

yes larry, that's a GREAT tactic against incompetent opponents. Now, raise your hand if you're incompetent and also a player worth beating! anyone?
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Post by InteroVegas 2010-06-16, 11:51

*points at sandow*
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Post by Corenat Rovarnus 2010-06-16, 13:33

sandow's worth beating? Yes, we must all congratulate you because you beat sandow at a game he's never played before!
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Post by InteroVegas 2010-06-16, 15:51

oh I was just talking about the first part.
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Post by ZedSlayer 2010-06-16, 22:52

lol

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Post by InteroVegas 2010-06-16, 23:19

Lets get back on topic
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Post by ZedSlayer 2010-06-16, 23:31

k
ummmm
scourge spam to knock out air support?

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Post by InteroVegas 2010-06-16, 23:47

group kamikaze of scourge, good way to kill of most weak ships and hamper even groups of the toughest ones.
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Post by ZedSlayer 2010-06-16, 23:51

yeah but leaves major to b desired 4 anti ground, since thier explosions don't affect ground targets, maybe gaurdians?

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Post by InteroVegas 2010-06-16, 23:54

no, scourge are a really convenient unit because you can easily adjust teh number of them you have for use against air and they will still be effective, if the opponent went heavy air you should use some ground to do mop up work, if they balanced out then you will need to get some technical advantage based on the inherent abilities of the units. If they have more ground then air, don't use a scourge swarm duh.
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Post by ZedSlayer 2010-06-17, 00:05

yes i was talking about for anti base

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Post by InteroVegas 2010-06-17, 00:07

anti base you can try a mutalisk orgy, if the opponent has buildings packed together, which most often they do, you can get a lot of spread damage on it.

Ultralisks are good hitters if you can spare the resources.

Generic units can work if nothing else, like hyrdalisks or zerglings.
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Post by ZedSlayer 2010-06-17, 00:34

mutalisks would work better as guardian deployment vessels, more damage, shorter time, tougher to kill

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Post by InteroVegas 2010-06-17, 00:37

Guardians are over rated, you are a zerg in their base, whatever units you needed to kill must be long gone, or at another expansion. Guardians are more awesome for unit killing.
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Post by ZedSlayer 2010-06-17, 01:16

yes but they're slow, without excellent ambushing they won't be able to get in a hit, also while in egg, they like 10 armor and like 200 hp, thus they are very difficult to kill whilst evolving from mutalisks

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Post by InteroVegas 2010-06-17, 01:23

Their being invincible as an egg doesn't help much when you are using them though.
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