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Fatal 0 Action [Epic Game thing - PC]

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Post by Corenat Rovarnus on 2011-07-19, 13:17

HOLY powerofpoo LIGHTS-MAGURO REVEALED THEIR NEW PROJECT!!!! HAAAX
FATAL ZERO ACTION
http://www.lights-maguro.com/product/fza/
Fatal 0 Action [Epic Game thing - PC] Title

Looks like a dungeon crawler/rpg/rulebreaker type affair. Apparently you can slash people up as saber. It has Fate/Zero characters, Hasan and what looks like kiritsugu. PLEASE PLEASE PLEASE NEED MOAR INFO
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Post by Skraal on 2011-07-19, 16:35

Yeah, I can't wait to play this one.
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Post by kaede on 2011-07-19, 16:46

Hope there is an English patch.

Also just realized that they somewhat ripped off the final fantasy 7 logo for this game.
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Post by Corenat Rovarnus on 2011-07-20, 21:40

It's a recurring theme, Crucis ripped off the FF8 logo or whatever, it is indicative of how awesome it's going to be.


Last edited by Corenat Rovarnus on 2011-07-21, 10:19; edited 1 time in total
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Post by Capitalist Pig on 2011-07-21, 08:54

derp, crucis ripped of ff8 not ff5.
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Post by Corenat Rovarnus on 2011-07-21, 10:31

Oh sorry I like to pretend subpar final fantasies don't exist.
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Post by Capitalist Pig on 2011-07-21, 10:35

We must not deny their existence just because they were awful. We must realize that they exist and keep them in our hearts as a constant reminder that If square GAY-MOS up that badly again, we shall hit them with our lazor beemz.
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Post by dinasemrys on 2011-07-23, 11:18

omg, this even has 3d movement. no longer scroller. I want this...
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Post by M. Ainsel on 2011-07-23, 13:05

A JRPG that isn't turn based? At all? I should check up on it later.
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Post by Corenat Rovarnus on 2011-07-23, 15:35

I warned u bro JRPG is not a genre of its own, Turn based makes it a TBS, and we'll probably need a translation patch made.
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Post by Corenat Rovarnus on 2011-07-23, 19:08

We'll probably need to pull Jad out of nowhere to hook us up with decompilers to handle the technical stuff.
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Post by Corenat Rovarnus on 2011-08-28, 18:07

Blog post on Light's maguro showed this preview video, IT LOOKS BAWESOME Shocked Very Happy
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Post by kaede on 2011-08-29, 12:03

Reminds me of vindictus only with more enemies to kill.

Still looks good hope there is netplay.
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Post by nullset12 on 2011-08-29, 17:47

This looks sweet
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Post by Corenat Rovarnus on 2012-08-13, 00:05

OH MY TROLLKASTEL IS THIS WHAT I THINK IT IS????
http://sukebei.nyaa.eu/?page=torrentinfo&tid=157416

To be announced tomorrow when it finishes...errr. I mean my slow cooked fish. Pirating is bad kids.
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Post by kaede on 2012-08-13, 00:26

Last I say it was still in development phase and they released a demo. But cpuld be wrong havent looked there in a while.

Also Noticed they changed the logo. Looks alot better.
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Post by kaede on 2012-08-13, 01:59

Thoughts on current game build:
Decent for Lights first foray into a game besides fighting.

Terms:
Health: Obvious
Mana: Energy bar used to string together attack abilities making longer combos. (ex. Using sabers basic melee four times then using an two handed attack twice.
Ability hexes: Your attacks, abilities and stat boosts
Skill Bar: Where you equip ability hexes, start out with two.
Experience: Points you gain for killing enemies that are spent on temp. level increases on your ability hexes, health and mana.
Points: Gained for clearing an act. Experience may carryover to points(Not entirely sure on this). Used to Buy permanent increases in health, mana, skill bar slots, and abilities gained during a level.

characters:
Saber: Light hitter. Has the second highest health and highest mana and can deal light damage quickly. Starts with a basic melee which chains 4 hits which deal 10 damage and a dash move that can be combined with melee attacks for 12 damage.
Rider: Walking tank. Has the highest health but lowest mana and can shrug off light attacks while heavy attacks will intertupt combos. Starts with basic melee that deals with 3 hits that deal13 damage and dash which should deal 16 damage (educated guess traded dash for a kingly ground stomp complete with crossed arms).
emiya kiritsugu: Squishy human.Lowest Health and no mana meaning no stringing together attacks. Starts with a basic melee and a light smg.

Gameplay: fight waves of enemies (Caster's killer starfish in act one, Assassins added during act 2, Act 3 adds Matous flying bugs), collect xp health and mana orbs, and collect ability hexes to either quicklevel currently equipped abilities or trade old ones for new ones. After each wave use xp to upgrade abilities and stats. Survive all waves to get points to get permanent upgrades and abilities.
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Post by Corenat Rovarnus on 2012-08-13, 23:48

Kiritsugu = MAN MODE
This is really epic just by itself, I think they should add jumping and a bit of elevation. The direction control is a bit wonky and difficult to use though, WASD to change camera direction and arrow keys to move. Enter is Menu and J syncs the camera with the character's direction. Using both WASD, Arrows, and the ZXCVBN skill buttons simultaneously can be hard on the hands. They should see into getting some sort of mouse driven function, like what Assassin's Creed has. Then again I guess that's part of the skill like with the combos in Crucis Fatal Fake. Also, Kiritsugu can't strafe with the SMG Sad
What do the 4 things below the volume controls in the options menu (ingame) do?
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Post by kaede on 2012-08-14, 00:00

Dunno havent ran the game with applocal to even know what it says.

Anyway you dont need to know any Japanese to play this same as with Crucis. Now they just need to add some more characters like Berserker or lancer. Maybe even throw in a few F/SN characters to add variety.
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Post by Corenat Rovarnus on 2012-08-14, 01:10

I think Zero Berserker is too OP to be a player character, it's either easy mode or not represented to full potential.

I get the feeling those number options (default at 30) are difficulty, I wonder...
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Post by kaede on 2012-08-14, 01:23

I'd think Lights would find a way to do it.
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