Weapons/vehicles in Halo CE
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Weapons/vehicles in Halo CE
This is a general overview of the basic weapons in halo ce.
This includes information from the actual campaign.
UNSC Weapons
* Pistol - The M6D is a powerful, accurate weapon that can be used up to 124 meters. It has good clip capacity (12 rounds), a 2X zoom scope for semi-sniping, and its bullets create a very small explosion on impact. The M6D Pistol is semi-automatic and recoil operated. If used correctly it can be the best back up weapon in the game, especially when you are sniping and don't have a Sniper Rifle. It can kill another player with three shots to the head and can dispatch a Hunter with one shot if you accurately hit their exposed flesh. It has been said to be one of the most effective weapons in the game, as it is fast, accurate, and deadly in the hands of a professional. In fact, the only level it does not appear in, "Truth and Reconciliation", is made difficult without this weapon, so the Sniper Rifle with more ammo capacity is used instead. Incidentally, this is also the only weapon that does not have a revival in Halo 3, though a similar weapon is used in ODST. Instant headshot kill if no shields are present.
* Assault Rifle - The MA5B Assault Rifle is an automatic gas operated rifle that fires 7.62mm armor-piercing rounds. It has low damage per hit, and low accuracy at medium to long ranges. This weapon is good for close and medium ranges. The player will start off with one in most levels. It is a decent all around weapon, with a
* Shotgun - the M90 Shotgun is practically the best weapon for picking off Flood Combat Forms and Carrier Forms, killing them with one hit if you are close enough. It is highly effective against Elites also. The shotgun fires a burst of 15 pellets, causing enemies in close range to be completely decimated in less than a second. Medium range is not so effective, and long range is useless altogether. Its close range capabilities are unmatched and are what makes it so effective against the flood.
* Sniper Rifle - The S2 variant of the Sniper Rifle features a night vision enhancement to the scope, which plays an essential part at the start of Truth and Reconciliation. Its devastating power and range make it a formidable part of your arsenal. It carries four bullets per magazine and can pick off most enemies instantly, depending on their rank and the difficulty the player is playing. The Flood are barely affected by this weapon, sometimes taking 12 sniper shots to kill one. Thus, it is not worth the ammunition, which is often hard to come by on levels featuring flood. Instant headshot kill.
* Rocket Launcher - The Rocket Launcher is a devastating piece of equipment when used correctly. The Rocket Launcher will kill anything with one direct hit except Hunters and higher-ranking Elites on Legendary difficulty. It is the player's best choice against vehicles and groups of infantry. Generally an instant kill if directed well.
* Fragmentation Grenade - The technically named M9 HE-DP grenade, more commonly known as a Frag Grenade, will easily kill anything without a shield. Its bounciness gives it the edge in distance over the Plasma Grenade and it also packs a lot of force and splash damage. This means it is useful for Grenade Jumps.
* Warthog Chaingun Turret - The LRV Light Anti Aircraft Turret is always equipped on the back of a Warthog, serving its purpose of eliminating enemies and vehicles quickly and effectively. Prolonged fire degrades accuracy.
* Flamethrower - Usable only in multiplayer in Halo PC and the Custom Mapping Team level "343 Guilty Spark." It launches a stream of burning fuel over a relatively short distance, causing damage to enemies in front of the weapon and hurting them after they have been hit. It also has a very limited ability to set a surface on fire for a very short period of time. It fires from a unit mounted fuel tank that counts down from 100 to 0 units of fuel.
Covenant Weapons
* Plasma Rifle - It is a common light weapon in the Covenant army, primarily wielded by Elites. The Plasma Rifle has a high rate of fire and deals out a moderate amount of damage. A Plasma Rifle with a shotgun makes a good combo, Plasma Rifle for medium range and shotgun for close range. On Legendary, the Plasma Rifle is the most effective mid to close range weapon, best paired with an M90 Shotgun. It is also very useful for depleting Elite shields.
* Plasma Pistol - The Plasma Pistol, like the Plasma Rifle, is a directed energy weapon that fires bolts of superheated ionized gas otherwise known as plasma. Dumping energy into the firing mechanism will allow a build up of plasma that, when fired, will instantly and completely deplete shields regardless of strength. This overcharging makes it a valuable weapon in Multiplayer and against Elites, Jackals, and Sentinels in Campaign, usually when paired with an M6D Pistol.
* Needler - The Needler fires semi-homing crystal shards that explode approximately ten seconds after being launched and ignore most forms of personal energy shielding. While one explosion produces fairly light damage, several crystals exploding in succession can multiply the damage to fatal levels, and even more crystals in the same enemy will produce a large explosion. It is strange that independent ammunition that isn't already in another Needler is exceedingly rare.
* Fuel Rod Gun - The Fuel Rod Gun is used by the strongest and weakest of the Covenant species. It is carried on the shoulders of many Special Operation Grunts, and a modified version is directly attached on the right arm of Hunters. In Campaign mode the gun explodes like a green Plasma Grenade when its Covenant wielder is killed. It is wieldable in Halo PC on most multiplayer maps. It has a limited battery when used by a player.
* Plasma Grenade - The Covenant Plasma Grenade is one of the most ingenious weapons in the game. Once activated, its outer layer converts to plasma, enabling it to fuse/stick to whatever it impacts (except for most walls and Hunter armor). It generates an electro-magnetic pulse that drains instantly any kind of shielding, no matter how strong it is, making it deadly even to enemies who survive the initial explosion. It is also handy for sticking enemies themselves, especially Grunts, who tend to run toward their comrades when panicking, as well as Elite Zealots.
* Shade - A stationary gun turret manned in third-person like a vehicle. It consists of a stand and a floating 360 degree rotating turret-like seat with control systems to its gun. It has a strong anti-tank ability, but the Covenant use it mainly against infantry. It can be manned by Elites and Grunts, and is similar to the turret mounted on Spirit-class drop ships.
* Warthog - A UNSC Light Reconnaissance Vehicle. The Warthog sports a 12.7mm Gatling style M41 Light Anti Air Gun turret that can tear through armor and shields alike.
* Warthog LAAV - A UNSC Light Anti-Armor Vehicle. The M12A1 is another variant of the Warthog with a triple barreled 102mm Rocket Launcher. It only shoots three rockets before reloading. Available only in Multiplayer on the PC version of Halo: Combat Evolved.
* Scorpion - A UNSC Main Battle Tank. It has a powerful 90 mm cannon mounted on a turret, affixed to the rear of the chassis. It also features a machine gun aside the main cannon. It should be noted that both the main cannon and machine gun are inaccurate at medium to long range distances.
* Ghost - A Covenant Reconnaissance and Rapid Attack Vehicle. Its twin Plasma Cannons complement its high speed and agility, Allowing the user to blast enemies with the guns and run them into the ground. It is destructible in Campaign. It also has a feature that increases anti-gravity power in the front, causing the Ghost to nose up. This can be used to stabilize the Ghost after gliding over a cliff or hill, or to splatter opposition.
* Banshee - A Covenant Aerial Assault Aircraft. Very maneuverable. Armed with two plasma cannons and a fuel rod cannon. The Banshee's armor is strongest in front and very weak on the sides and back. It is destructible in Campaign but is, like all vehicles, impervious to permanent destruction in Halo PC's multiplayer. Unlike Halo 2 and 3, this model has no boost, and fires slower, making it an earlier, less effective model. The Banshee is unavailable in Multiplayer in the Xbox version. It is probably the lightest vehicle as it can take less than a M6D clip before it blows
SUMMARY
Short Range Combat:
Use a pistol, shotgun, or an assault rifle.
Medium Range Combat:
Use a pistol, or an assault rifle. Use a sniper rifle if you are pr0.
You can also use the n00b tactic. Overcharged plasma pistol followed by a pistol headshot.
Long Range Combat:
Use a pistol or a sniper rifle.
This includes information from the actual campaign.
UNSC Weapons
* Pistol - The M6D is a powerful, accurate weapon that can be used up to 124 meters. It has good clip capacity (12 rounds), a 2X zoom scope for semi-sniping, and its bullets create a very small explosion on impact. The M6D Pistol is semi-automatic and recoil operated. If used correctly it can be the best back up weapon in the game, especially when you are sniping and don't have a Sniper Rifle. It can kill another player with three shots to the head and can dispatch a Hunter with one shot if you accurately hit their exposed flesh. It has been said to be one of the most effective weapons in the game, as it is fast, accurate, and deadly in the hands of a professional. In fact, the only level it does not appear in, "Truth and Reconciliation", is made difficult without this weapon, so the Sniper Rifle with more ammo capacity is used instead. Incidentally, this is also the only weapon that does not have a revival in Halo 3, though a similar weapon is used in ODST. Instant headshot kill if no shields are present.
* Assault Rifle - The MA5B Assault Rifle is an automatic gas operated rifle that fires 7.62mm armor-piercing rounds. It has low damage per hit, and low accuracy at medium to long ranges. This weapon is good for close and medium ranges. The player will start off with one in most levels. It is a decent all around weapon, with a
* Shotgun - the M90 Shotgun is practically the best weapon for picking off Flood Combat Forms and Carrier Forms, killing them with one hit if you are close enough. It is highly effective against Elites also. The shotgun fires a burst of 15 pellets, causing enemies in close range to be completely decimated in less than a second. Medium range is not so effective, and long range is useless altogether. Its close range capabilities are unmatched and are what makes it so effective against the flood.
* Sniper Rifle - The S2 variant of the Sniper Rifle features a night vision enhancement to the scope, which plays an essential part at the start of Truth and Reconciliation. Its devastating power and range make it a formidable part of your arsenal. It carries four bullets per magazine and can pick off most enemies instantly, depending on their rank and the difficulty the player is playing. The Flood are barely affected by this weapon, sometimes taking 12 sniper shots to kill one. Thus, it is not worth the ammunition, which is often hard to come by on levels featuring flood. Instant headshot kill.
* Rocket Launcher - The Rocket Launcher is a devastating piece of equipment when used correctly. The Rocket Launcher will kill anything with one direct hit except Hunters and higher-ranking Elites on Legendary difficulty. It is the player's best choice against vehicles and groups of infantry. Generally an instant kill if directed well.
* Fragmentation Grenade - The technically named M9 HE-DP grenade, more commonly known as a Frag Grenade, will easily kill anything without a shield. Its bounciness gives it the edge in distance over the Plasma Grenade and it also packs a lot of force and splash damage. This means it is useful for Grenade Jumps.
* Warthog Chaingun Turret - The LRV Light Anti Aircraft Turret is always equipped on the back of a Warthog, serving its purpose of eliminating enemies and vehicles quickly and effectively. Prolonged fire degrades accuracy.
* Flamethrower - Usable only in multiplayer in Halo PC and the Custom Mapping Team level "343 Guilty Spark." It launches a stream of burning fuel over a relatively short distance, causing damage to enemies in front of the weapon and hurting them after they have been hit. It also has a very limited ability to set a surface on fire for a very short period of time. It fires from a unit mounted fuel tank that counts down from 100 to 0 units of fuel.
Covenant Weapons
* Plasma Rifle - It is a common light weapon in the Covenant army, primarily wielded by Elites. The Plasma Rifle has a high rate of fire and deals out a moderate amount of damage. A Plasma Rifle with a shotgun makes a good combo, Plasma Rifle for medium range and shotgun for close range. On Legendary, the Plasma Rifle is the most effective mid to close range weapon, best paired with an M90 Shotgun. It is also very useful for depleting Elite shields.
* Plasma Pistol - The Plasma Pistol, like the Plasma Rifle, is a directed energy weapon that fires bolts of superheated ionized gas otherwise known as plasma. Dumping energy into the firing mechanism will allow a build up of plasma that, when fired, will instantly and completely deplete shields regardless of strength. This overcharging makes it a valuable weapon in Multiplayer and against Elites, Jackals, and Sentinels in Campaign, usually when paired with an M6D Pistol.
* Needler - The Needler fires semi-homing crystal shards that explode approximately ten seconds after being launched and ignore most forms of personal energy shielding. While one explosion produces fairly light damage, several crystals exploding in succession can multiply the damage to fatal levels, and even more crystals in the same enemy will produce a large explosion. It is strange that independent ammunition that isn't already in another Needler is exceedingly rare.
* Fuel Rod Gun - The Fuel Rod Gun is used by the strongest and weakest of the Covenant species. It is carried on the shoulders of many Special Operation Grunts, and a modified version is directly attached on the right arm of Hunters. In Campaign mode the gun explodes like a green Plasma Grenade when its Covenant wielder is killed. It is wieldable in Halo PC on most multiplayer maps. It has a limited battery when used by a player.
* Plasma Grenade - The Covenant Plasma Grenade is one of the most ingenious weapons in the game. Once activated, its outer layer converts to plasma, enabling it to fuse/stick to whatever it impacts (except for most walls and Hunter armor). It generates an electro-magnetic pulse that drains instantly any kind of shielding, no matter how strong it is, making it deadly even to enemies who survive the initial explosion. It is also handy for sticking enemies themselves, especially Grunts, who tend to run toward their comrades when panicking, as well as Elite Zealots.
* Shade - A stationary gun turret manned in third-person like a vehicle. It consists of a stand and a floating 360 degree rotating turret-like seat with control systems to its gun. It has a strong anti-tank ability, but the Covenant use it mainly against infantry. It can be manned by Elites and Grunts, and is similar to the turret mounted on Spirit-class drop ships.
* Warthog - A UNSC Light Reconnaissance Vehicle. The Warthog sports a 12.7mm Gatling style M41 Light Anti Air Gun turret that can tear through armor and shields alike.
* Warthog LAAV - A UNSC Light Anti-Armor Vehicle. The M12A1 is another variant of the Warthog with a triple barreled 102mm Rocket Launcher. It only shoots three rockets before reloading. Available only in Multiplayer on the PC version of Halo: Combat Evolved.
* Scorpion - A UNSC Main Battle Tank. It has a powerful 90 mm cannon mounted on a turret, affixed to the rear of the chassis. It also features a machine gun aside the main cannon. It should be noted that both the main cannon and machine gun are inaccurate at medium to long range distances.
* Ghost - A Covenant Reconnaissance and Rapid Attack Vehicle. Its twin Plasma Cannons complement its high speed and agility, Allowing the user to blast enemies with the guns and run them into the ground. It is destructible in Campaign. It also has a feature that increases anti-gravity power in the front, causing the Ghost to nose up. This can be used to stabilize the Ghost after gliding over a cliff or hill, or to splatter opposition.
* Banshee - A Covenant Aerial Assault Aircraft. Very maneuverable. Armed with two plasma cannons and a fuel rod cannon. The Banshee's armor is strongest in front and very weak on the sides and back. It is destructible in Campaign but is, like all vehicles, impervious to permanent destruction in Halo PC's multiplayer. Unlike Halo 2 and 3, this model has no boost, and fires slower, making it an earlier, less effective model. The Banshee is unavailable in Multiplayer in the Xbox version. It is probably the lightest vehicle as it can take less than a M6D clip before it blows
SUMMARY
Short Range Combat:
Use a pistol, shotgun, or an assault rifle.
Medium Range Combat:
Use a pistol, or an assault rifle. Use a sniper rifle if you are pr0.
You can also use the n00b tactic. Overcharged plasma pistol followed by a pistol headshot.
Long Range Combat:
Use a pistol or a sniper rifle.
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
interesting, helpful, u got it all
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
If i ever find that halo 2 portable, i'll post info on it here as well.
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
Holy crap, Guan Dao how long did it take you to do this?
Zhu Yang- Archon
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Re: Weapons/vehicles in Halo CE
not that long.... i copied sections from the wikia
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
It is kinda obvious you C&P'd this all. Oh and I must add, the felix master cat creed:
1. Always carry a pistol. In any situation.
2. Always fire the pistol semi-auto style, one click per shot.
3. If they are moving sideways(relative to your point of view), shoot the space in front of them. If they aren't, you've killed them already.
1. Always carry a pistol. In any situation.
2. Always fire the pistol semi-auto style, one click per shot.
3. If they are moving sideways(relative to your point of view), shoot the space in front of them. If they aren't, you've killed them already.
Re: Weapons/vehicles in Halo CE
Halo One programmers made it so that the bullets actually traveled over distances. This means you have to snipe in front of the target.
halo 2+3 programmers made it so that the moment you shoot, a straight line is drawn from the gun. Anything in that line is hurt/killed.
halo 2+3 programmers made it so that the moment you shoot, a straight line is drawn from the gun. Anything in that line is hurt/killed.
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
Damn, that sucks
Zhu Yang- Archon
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Re: Weapons/vehicles in Halo CE
Its easier to do the halo 2+3 method.
But halo one people are to pro to just do that.
GOOD JOB UR CLASS DELTA
But halo one people are to pro to just do that.
GOOD JOB UR CLASS DELTA
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
lolol Coo Coo! I didn't even noticed xD
Ikr, that's why Halo1 snipahz are proz >
Ikr, that's why Halo1 snipahz are proz >
Zhu Yang- Archon
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Re: Weapons/vehicles in Halo CE
yeah....
going from halo 3 pro sniping to halo 2 sniping was ez.
Halo 1 sniping was a huge adjustment for me.
going from halo 3 pro sniping to halo 2 sniping was ez.
Halo 1 sniping was a huge adjustment for me.
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
my fps creed:
always carry a pistol, unless it has limited ammo, then your weapon of last resort is the knife
lurk and snipe
always carry a pistol, unless it has limited ammo, then your weapon of last resort is the knife
lurk and snipe
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
you don't get a knife in lets see, halo, unreal, tf2, exteel, windom, and the mass effects. oh and I love sneaking up on noob snipers and popping them in the back. my aim's so bad i can usually only hit helpless sitting ducks, but whaddaya know? its something people actually do.
Re: Weapons/vehicles in Halo CE
by lurk and snipe I mean spawn-kill and camp, yes I am a n00b, in games where you can't have a knife just have ammo for a gun
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
of course LARRY is a camper
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
Corenat Rovarnus wrote:It is kinda obvious you C&P'd this all. Oh and I must add, the felix master cat creed:
1. Always carry a pistol. In any situation.
2. Always fire the pistol semi-auto style, one click per shot.
3. If they are moving sideways(relative to your point of view), shoot the space in front of them. If they aren't, you've killed them already.
ah, i am glad that felix has followed and shared the ways of the tsubame pistolee i taught him... maybe halo will actually be more of a challenge next year
The Lord Kelvin- Archon
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Re: Weapons/vehicles in Halo CE
IT WILL WITH MY NEW XBOX CONTROLLER xD
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
at school, in the global lab won't that be kind of obvious?
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
its only one time a year
they won't care xD
they won't care xD
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
ZedSlayer wrote:by lurk and snipe I mean spawn-kill and camp, yes I am a n00b, in games where you can't have a knife just have ammo for a gun
just have ammo for a gun, what a great tip.
Re: Weapons/vehicles in Halo CE
even if the gun sucks and I have ran out of ammo in an fps before, don't ask
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
YOU FAILURE jkjk
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
yeah 1 click shot is better, less built up recoil, plus about that whole having to click in front of people stuff, in reality the bullets go so damn fast that its much more like halo 2 and 3, in halo 1 its for the most part lag, thats why the host can shoot on the actual model of the opponent and not off the sides. So yeah maybe it should be distance, but it should go a hell of a lot faster.
InteroVegas- Archon
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Re: Weapons/vehicles in Halo CE
thats ok, it was a failnullset12 wrote:YOU FAILURE jkjk
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
run out of ammo..... a true master doesn't need ammo!
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
remember kids: any punk can shoot a guy from across the room, it takes a man to get close enough to stab.
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
Or slash, or slice
nullset12- Archon
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Re: Weapons/vehicles in Halo CE
the quote says stab
ZedSlayer- Praetor
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Re: Weapons/vehicles in Halo CE
ZedSlayer wrote:remember kids: any punk can shoot a guy from across the room, it takes a man to get close enough to stab.
Remember kids: Any punk can have phone sex or text erotically, it takes a man to get close enough to do the real thing.
Re: Weapons/vehicles in Halo CE
Remember kids: Any punk can have phone sex or text erotically, it takes a man to get close enough to do the real thing.
Remember kids: Anybody can have a crush on someone. It takes a real man/woman to have a relationship.
we should make a topic for this
nullset12- Archon
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