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Crucis Fatal Fake Modding

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Post by nullset12 2010-06-27, 11:15

Crucis modding is an extremely valuable(jk) and fun experience.

As of right now, you can

1. Mod skins
2. Change up the maps and sounds of the game

You cannot

1.Edit Models
2.Change attacking attributes

These cannots can be achieved through long hours of tedious hex editing.

To mod skins, use jad's tutorials on Moon Records. Sound and maps editing is pretty straightfoward.


View some of my skin mods in my signature or in these videos:

They are on my youtube page: youtube.com/sdao411

There are samples below ( i really sucked back then - still do but not as bad)

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Post by InteroVegas 2010-06-27, 12:21

wayne can change attacks damage, thats an attribute.
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Post by nullset12 2010-06-27, 12:30

You can - through extensive hex editing which i don't like to do

unless you found something else wayne?
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Post by InteroVegas 2010-06-27, 12:33

I think he followed some guide that told him how to edit excalibur and gander shot, he made them both one shot kill attacks.
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Post by The Lord Kelvin 2010-06-27, 14:50

lol, if there was a black gold archer, it would make him look like a superhero

just thought of that while reading this topic
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Post by InteroVegas 2010-06-27, 15:33

we need someone to be blue and red and yellow, SUPERMAN
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Post by Zhu Yang 2010-06-27, 19:35

How bout just red and yellow
CAPTAIN CHINA
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Post by nullset12 2010-06-27, 19:51

Sounds good ... i could do another saber mod
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Post by Corenat Rovarnus 2010-06-27, 20:11

Darkgenesis wrote:I think he followed some guide that told him how to edit excalibur and gander shot, he made them both one shot kill attacks.

the guide only tells you the values for gandr shot, i found excalibur myself. and yes it does involve hex editing, but its not tedious if you know exactly what you're looking for. they actually encode the attack names in english...
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Post by InteroVegas 2010-06-27, 20:49

I feel like this is a stupid question, but because I am not sure about it, do programming languages come in different languages? or do they all opp in english?
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Post by Corenat Rovarnus 2010-06-27, 20:50

yes, there are programming languages for different cultures. Know how I know? I downloaded the KAG/kirikiri2 visual novel engine, and I swear, it looks like japanese C.
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Post by InteroVegas 2010-06-27, 20:55

ok that makes sense, though if it was all in english then it would make sense why all the asians know like broken english.

False, FALSE, the boolean is FALSE, while false then true - well ok it makes much more sense then that.
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Post by nullset12 2010-06-27, 21:31

umm you wanna tell me this walkthrough - i wanna change some attack colors
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Post by InteroVegas 2010-06-27, 22:16

arent the attacks just like particle effects or something? I don't know I am the worst programmer here, hands down.
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Post by nullset12 2010-06-27, 22:19

i'm sure i could change the color or something
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Post by Corenat Rovarnus 2010-06-27, 22:35

no, I'm editing attack values, not colors. I think the attack displays are hard coded in or something, I can only change the damage and effect.
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Post by InteroVegas 2010-06-27, 22:38

what do you mean effect? like if it stuns or something?
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Post by nullset12 2010-06-27, 22:39

i'm assuming stun effect wayne.. nothing else makes any sense
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Post by Corenat Rovarnus 2010-06-27, 22:45

yes....something like that. the different effects you can have are normal flinch, guardbreaker(heavy flinch), stun, some weird crouch thingy, and other crap.
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Post by InteroVegas 2010-06-27, 23:13

ohh that thing that makes the person back up and look like they are totally vulnerable. but in all reality they can gaurd.
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Post by Corenat Rovarnus 2010-06-27, 23:38

yeah, guard against berserker's charged 236b. GREAT IDEA AMOS!! I never thought of that before! try it next time you play berserker. Laughing
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Post by InteroVegas 2010-06-28, 12:17

oh nvm i thought you meant the attacks that stagger you, not the unblockable attacks. Like when you try to use sabers stun on someone and they guard they get staggered.
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Post by Corenat Rovarnus 2010-06-28, 17:27

those same attacks become unblockable berserker mashes once you are stunned, so the two are mutually inclusive.
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Post by InteroVegas 2010-06-28, 17:29

so in simple words stun moves = guard stagger moves
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Post by Corenat Rovarnus 2010-06-28, 17:30

i like use da big word amos, is a sign of smart person, pweez deal with it
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Post by InteroVegas 2010-06-28, 17:45

Liking the use of big words to make yourself feel smart makes you an ass
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Post by Corenat Rovarnus 2010-06-28, 17:52

that's when you can't comprehend their meaning. Poor plebeian amos, go read the dictionary for a fortnight and return once you are more educated. Yes, I'm well aware of my caustic comments, but I've been behaving quite perfunctorily up until now. At least to my reckoning. Laughing I am soo hypocritical. SAT words guys you should know what I mean.
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Post by InteroVegas 2010-06-28, 19:03

I can understand it just fine, large words are a waste. It is like when people try to make things sound complicated to make it sound better, it isn't really better, you just try to make it sound better by making it sound more complicated.

"I moved my units in a careful pattern to his base, then when I fought them I used my hotkeyd ghost to use emp rounds on the center of the protoss clump going down the ramp, I used the other groups of marines and marauders with stimpack to quickly focus fire their units, the ghosts then used sniper rounds to keep the zealots from closing in"

"So basically, you went to his base, emp rounded his units and then focus fire + stimpacked them"

"Well I guess you could say it like that"
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Post by Corenat Rovarnus 2010-06-29, 15:08

you forgot about the sniper rounds, those aren't exactly regular attacks.
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Post by InteroVegas 2010-06-29, 17:40

"So basically, you went to his base, emp rounded his units and then focus fire + stimpacked them while your ghosts picked off zealots with sniper round"
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Post by Corenat Rovarnus 2010-06-29, 19:17

stimpack isn't an attack, its a pre-battle upgrade so they usually wouldn't do it while fighting. Of course you can, but its a bit late by then. oh, and is that 'careful pattern' of any significance at all? to optimize emp rounds they should be prioritized on stalkers, not zealots, so I'm assuming you're using more than one ghost, waited until their energy was high enough for emp and sniper rounds, and you are leaving out the fact that the enemy group was in a clump going down the ramp because otherwise you wouldn't have been able to take out the shields of as many units.
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Post by InteroVegas 2010-06-29, 19:40

This is a rush and it was supposed to be a recounting of what was happening so I guess in this case there were a lot more zealots, since it is easier to rush marines and marauders. As for stim pack it is best used right at the beginning of the fight and it is more like a stim pack "mode" because it does wear off. Anyways before I go on anymore about the strategy if this is going to get any longer in posts lets move it to the starcraft topic shall we?
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Post by nullset12 2010-06-29, 21:48

this is getting really off topic - i'm locking this thing down
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