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Mid July Patch Notes

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Mid July Patch Notes Empty Mid July Patch Notes

Post by Corenat Rovarnus 2012-07-19, 11:33

I won't comment much on the stealth remakes, I don't know what the new twitch and evelynn are going to be like, we will see soon enough in game. I will say that it may be for the better that there are no champions designated as the trolling options. For trolling your own team.
Pending the completion of some further testing on PBE, Zyra will be released at a future date.
U mad people who were saving up?
    Xin Zhao Remake
  • Challenge (Passive): Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
  • Three Talon Strikes Now reduces his other ability cooldowns by 1 second with each strike
    Attack Damage ratio increased to 1.2 from 1.0
    Cooldown reduced to 9/8/7/6/5 seconds from 10
  • Battle Cry
    Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
    Active no longer reduces other abilities' cooldowns
    Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
    Mana Cost increased to 40 from 35
  • Audacious Charge Now challenges the target
    Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
    Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
    Slow duration increased to 2 seconds from 1.5
    Range reduced to 600 from 650
    Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12
  • Crescent Sweep Now knocks all unchallenged targets back
    Now has a 1.0 bonus Attack Damage ratio
    Cooldown increased to 100/90/80 seconds from 75
    Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit
    Now has a new particle

Hells yeah chinese power. It seems like he has a definitive combo now, charge in, knock everyone else away and then knock up the target. Very samurai-ish. The mass knockback will make him more of a presence on the battlefield.
    Sona
  • General: Basic attack and Power Chord missile speeds increased to 2000 from 1500
    Aura persistence duration reduced to 1 second after deactivation from 2
    Global cooldown reduced to 0.5 seconds from 2
  • Power Chord: Power Chord now resets your attack timer so you can use it immediately
  • Crescendo: Now deals all its damage instantly, rather than over time
    Fixed: Opponents can no longer Cleanse the damage portion of Crescendo
Unnecessary. This is an overall buff, Sona is already one of the best supports. The whole point of giving her the global cooldown was to prevent her from spamming, so what happened to that, I don't know.
Gangplank
Parrrley: Now refunds half the mana cost if Parrrley kills the target
Noobs will probably stop rushing manamune on him now. Sheen is still cool though Cool
    Malzahar
  • Call of the Void Delay is now consistent at 0.6 seconds
    Now deals damage in a single hit - rather than two separate hits
    Now grants vision along the entire line path - rather than only at the two end points
    Now deals damage to units surrounding the end points
    BUT WAIT, THERE'S MORE!
  • Null Zone cast time removed - Malzahar may now cast this ability while moving
    Damage now starts 0.25 seconds after casting the ability
  • Nether Grasp: Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
    Voidlings prioritize champions immobilized in Nether Grasp above all other priorities
Certainly this will make him a lot less frustrating to play. No more canceled ults because you couldn't keep your fingers calm, voidlings are smart now. The Call of the void thing kinda makes it less noob friendly because you only get one chance to hit.
    Orianna
  • General
    Fixed: Attack Range is now 525 at all times.
  • Command: Attack Ability Power ratio increased to 0.5 from 0.4
  • Command: Shockwave
    Fixed: Now stuns enemies that were in the middle of a movement skill.
As said before in previous patch previews, orianna can already wreck opposing teams at high levels of play. This might be over the top.
Malphite: Ground Slam
Armor ratio reduced to 30% from 50%
Now has a 0.2 Ability Power ratio
Attack Speed reduction duration reduced to 3 seconds from 4
Seriously, are they trying to encourage AP Malphite. This is ridiculous. I have no idea where they are going with this.
    Urgot
    Acid Hunter Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage)
    Lock-on missile cast range reduced to 1200 from 1500
    Fixed: Rank 1 range is no longer higher than the other ranks
    Noxian Corrosive Charge Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks
    Cast range reduced to 900 from 950
    Hyper-Kinetic Position Reverser Cast range reduced to 550/700/850 from 700/775/850
This should help ease the pain of those who were butthurt by badass early game Urgot. Oh wait, increased acid hunter damage across the board. Never mind, keep getting dunked at level 2.
Kassadin: Riftwalk
Damage reduced to 60/70/80 from 60/90/120
Ability Power ratio increased to 0.8 from 0.5
This is geared to make him scale better into end game. Now he is boss at all levels. Learn to counter so that he's not a staple ban anymore please.
Morgana
Black Shield Cooldown increased at earlier ranks to 23/21/19/17/15 seconds from 15 at all ranks
Cast range increased to 750 from 600
Soul Shackles Leash range is now more accurate (now updates every 0.25 seconds from 0.5 seconds)
This makes her way more susceptible to other casters. Stupid community still thinks she's OP.
Xerath
NO, I don't care about xerath, why don't you remake him too Riot.
Summoner's Rift Outer turret vision range increased to 1095 from 800
dafuq is this
Heart of Gold
Health reduced to 200 from 250
Philosopher's Stone
Health Regen per 5 seconds reduced to 15 from 18
This is probably due to everyone and their mother getting them, sometimes both at the same time. Steady gold stream and sustain, why not.
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Post by InteroVegas 2012-07-23, 16:40

Because stacking GP5 sux d1ck. Unless you are one of the few tanks that actually uses shureliya and randuin.

Buffs to sona because she gets outplayed by other supports.

Acid hunter change is a nerf - notice bonus attack damage scaling instead of total attack damage.

Orianna was good until they nerfed her and then she had some unpleasant usability problems. These are usability fixes. After its "unfun" for a champion to be tedious to play simply by virtue of weak programming.

Xin change is idk, he is still the same focus and right click on target that he was before except now he has that weird knockback.

Kassadin change is idk.

Malphite change is probably trying to stymy him being a super broken pubstomper. (he isn't at the moment but the game is leaning a lot towards ad lately).

hey until the next patch I'm still capable of commenting.
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Post by Corenat Rovarnus 2012-07-26, 19:16

I am definitely feeling the pain of that outer turret range increase, diving is not as cool anymore.

yes, Xin is a single target focus character, the remake just allows him to do it better.

The new Twitch is a lot more action packed in terms of play style, he now has long range harassment and players feel like he does more damage, even though he doesn't. The ult nerf is a matter of course, pretty much all piercing abilities have that reduction.
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Post by InteroVegas 2012-07-30, 14:26

Feeling that out turret SIGHT range increase?
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Post by Corenat Rovarnus 2012-07-30, 17:29

As a frequent player of shaco in noobstomp games yes, it's not as fun now that they can see you coming from a lot farther.
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