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Fate/Stay Analysis

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Fate/Stay Analysis Empty Fate/Stay Analysis

Post by Zhu Yang on 2010-12-11, 16:40

There are those that enjoy Fate/Stay Night, and there are those that take it a little further. Listed below are links to arguments, essays, and meta-narratives that delve deeper into the world of F/SN than most of us would ever imagine doing. Food for thought, ramblings, a waste of time, whatever you want to call it; they're out there for you to read, and possibly gain insight from.

Some Frequently Asked Questions:

1. Is it worth it to read them?
 Dunno lol  dunno lol.
If you're really bored, why not? It all depends on how much you liked the VN, and the franchise in general (but mostly the VN).

2. How much F/SN should I finish before I start?
My advice is that you finish the whole VN before you start. Many of the analyses draw parallels between the different routes, so it would be to your advantage to be familiar with all aspects of the story.

NOTES:
-These are not facts; just thoughts. Take of them what you will.
-There may be more than one link for each topic.

Analyses:

1. All encompassing analysis of F/SN. Long meta-narrative is longgg.
http://omaemo.dasaku.net/2009/01/06/developer%E2%80%99s-diaries-fatemeta-narrative/

2. Symbols and Motifs; good for English class.
http://blog.ephemeraleternity.com/2009/11/23/fatestay-night-in-review-symbols-and-motifs-tying-the-thematic-threads/

3. Fate route.
http://omaemo.dasaku.net/2008/11/13/fatestay-night-fate-route/
http://mononoaware.concretebadger.net/2009/01/19/twilight-fades-through-blistered-avalon-fatestay-nights-fate-route/

4. Unlimited Blade Works route.
http://omaemo.dasaku.net/2008/11/27/fatestay-night-unlimited-blade-works-route/
http://mononoaware.concretebadger.net/2009/01/25/fatestay-nights-unlimited-blade-works-route-an-inconvenient-ideal/

5. Heaven's Feel route.
http://omaemo.dasaku.net/2008/12/11/fatestay-night-heavens-feel-route/
http://mononoaware.concretebadger.net/2009/02/02/heavens-feel-and-fatestay-night-retrospection-make-me-write-a-long-post-again/
http://blog.ephemeraleternity.com/2009/11/21/fatestay-night-heavens-feel-route-a-broken-dream-and-a-broken-girl/

6. F/SN romance analysis.
http://omaemo.dasaku.net/2008/12/28/2008-in-review-the-only-moment-they-were-alone/

7. How F/SN avoids the binary of 'Good' and 'Evil' choices.
http://www.gamasutra.com/view/news/29267/Analysis_How_FateStay_Night_Goes_Beyond_Binary_Choice.php

8. Analysis of the Anime :/
http://mononoaware.concretebadger.net/2009/01/09/what-i-marathoned-because-i-had-too-much-to-drink-fatestay-night/

Feel free to critique and add to the analyses listed above, and perhaps to post your own as well.


Last edited by Vroop on 2016-07-04, 15:13; edited 7 times in total
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Post by M. Ainsel on 2010-12-11, 17:09

Here's a Motif: Meat.
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Post by Capitalist Pig on 2010-12-11, 17:12

here's a motif: Shirou getting laid.
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Post by Zhu Yang on 2010-12-11, 18:02

Please elaborate on your motifs Razz
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Post by kaede on 2010-12-11, 18:43

Thanks for posting these they make a pretty good read during the slow times during work.
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Post by Capitalist Pig on 2010-12-11, 19:01

Vroop wrote: Please elaborate on your motifs  Razz
Wikipedia wrote: In narrative, a motif  (pronunciation) (help·info) is any recurring element that has symbolic significance in a story.
Shirou getting laid has symbolic significance related to Japanese culture.  It sheds light on how in Japan, one of the primary ways a visual novel can become well-known and popular is through fan service such as is present in Shirou's hentai scenes, even to the point where Type-Moon creates certain devices to explain why there are so many hentai scenes, in what is referred to as Deus Sex Machina.
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Post by ZedSlayer on 2010-12-11, 19:54

Of course Sandow would be reading that in F/SN

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Post by Corenat Rovarnus on 2010-12-11, 20:01

@Capitalist Pig wrote:
Vroop wrote: Please elaborate on your motifs  Razz
Wikipedia wrote: In narrative, a motif  (pronunciation) (help·info) is any recurring element that has symbolic significance in a story.
Shirou getting laid has symbolic significance related to Japanese culture.  It sheds light on how in Japan, one of the primary ways a visual novel can become well-known and popular is through fan service such as is present in Shirou's hentai scenes, even to the point where Type-Moon creates certain devices to explain why there are so many hentai scenes, in what is referred to as Deus Sex Machina.

That doesn't work for UBW, there is only one h-scene. You like Deus Sex Machina so much, go read Dune you scifi n00b.
I knew this topic wasn't going to go well, but it could be worse: michael could have started it.
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Post by Capitalist Pig on 2010-12-11, 20:37

UBW is an exception to the motif entirely. especially because in UBW, there is no hentai. Only dolphins.
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Post by M. Ainsel on 2010-12-11, 21:02

Now thats not true, Shiro did see her Memories. Very Happy
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Post by Corenat Rovarnus on 2010-12-11, 21:45

MarthMarthy wrote:Here's a Motif: Meat.
Yeah you would know that.

Overall, I'd say the UBW movie was intended to serve one purpose: Match the game CGs. Observe.
Movie
Spoiler:
VN
Spoiler:
Fate/Stay Analysis 0266

But seriously guys...
Fate/Stay Analysis 015210
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Post by ZedSlayer on 2010-12-11, 23:46

Picture Win

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Post by Zhu Yang on 2010-12-11, 23:58

@Corenat Rovarnus wrote:
Overall, I'd say the UBW movie was intended to serve one purpose: Match the game CGs. Observe.
Hm...that seems to be pretty true. That and action scenes I guess.
Movie:
Fate/Stay Analysis Ubw-29
VN:
Fate/Stay Analysis RinShiro2
Since the developers designed the movie specifically to please fans, they probably included a lot of familiar images so the fans could flesh out the movie's rushed storyline with their memories of the VN.
THESIS let's go.
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Post by nullset12 on 2010-12-12, 13:22

The movie was like a WTF I SAW THAT PICTURE moment
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