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Starcraft 1 Nostalgia Match

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Starcraft 1 Nostalgia Match Empty Starcraft 1 Nostalgia Match

Post by Corenat Rovarnus on 2010-08-07, 20:21

Its all going down tomorrow, Tuesday the 10th of August, starting around 4-5pm. please check your hamachi connections, set it up if you must, we're gonna have a big full house multiplayer bash. For some good summertime pwnings. We are obviously going to have teams for the melee match, and maybe some Desert Strike if no one lags.


MANGOON!!!


Last edited by Corenat Rovarnus on 2010-08-07, 22:40; edited 2 times in total
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Post by nullset12 on 2010-08-07, 21:33

can't participate Sad
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Post by The Lord Kelvin on 2010-08-07, 22:34

i'll pley!!!!!!! lol, btw, my internet shouldn't lag as i switched from 11 mbps to 54 mbps......... my download speeds went from 200 kbps to 2 mbps, lol so hax
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Post by Corenat Rovarnus on 2010-08-07, 22:40

Oh yeah amos won't be back from his kendo concentration camp until like monday so I'm adjusting the date.
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Post by ZedSlayer on 2010-08-07, 23:15

I'm in

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Post by Zhu Yang on 2010-08-08, 10:47

NUUUUU I'm gonna be stuck at CIT >.<

I can't make it Sad
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Post by nullset12 on 2010-08-09, 07:17

So how was this match?
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Post by Corenat Rovarnus on 2010-08-09, 09:43

its on tuesday. and larry needs some sort of divine intervention to get his set up properly.
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Post by The Lord Kelvin on 2010-08-09, 10:04

tuesday...... what time?
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Post by nullset12 on 2010-08-12, 09:34

Like immaculate conception?

and i guess this happened already right?
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Post by The Lord Kelvin on 2010-08-12, 09:38

did this happen?......... o wow, wtf
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Post by nullset12 on 2010-08-12, 10:09

yeah ikr
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Post by InteroVegas on 2010-08-17, 18:09

knowing wayne, no it probably didn't happen because there weren't alot of us.

Also hate to say it, but I don't want to play sc2, among the cool new things sc2 has, it also fixed alot of old gey powerofpoo that sc1 had, like when units ran into damn walls.
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Post by nullset12 on 2010-08-17, 20:57

WOW really?
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Post by Corenat Rovarnus on 2010-08-18, 09:57

well one of the innovations added when you switch to a 3D engine like Havok(which is used for most of today's RTSs including AOE3) is realistic physics and collision algorithms. in the original sc you could actually trap your own units by surrounding them with other units and/or a wall. they would spin around spastically and not get anywhere looking funny in the process. now units move aside to let allies pass through, which is VERY useful. an unfortunate side effect is that units can 'push' each other out of the way, so if you half surround a unit with other units all moving in the same direction you will push it along with you, no matter what it is. seeing a bunch of marines push a thor around is actually funnier than zealots doing the spinzaku in a circle of dragoons.
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Post by Zhu Yang on 2010-08-23, 10:38

Wait did this happen?
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Post by ZedSlayer on 2010-08-23, 14:40

indeed it did, I always lold at it

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Post by Zhu Yang on 2010-08-23, 15:58

Ohhhh, gimme the juicy details >Very Happy
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Post by M. Ainsel on 2010-08-28, 13:15

My guess: Wayne carrier spam'd while everyone else got battle cruisers.
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Post by Corenat Rovarnus on 2010-08-28, 17:00

yeah i heart carriers, but nowadays I usually have 3 arbiters and 12 scouts so i can fry all of dem bcs straight.
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